#if UNITY_EDITOR using UnityEngine; using UnityEditor; namespace Michsky.UI.Heat { [CustomEditor(typeof(PanelManager))] public class PanelManagerEditor : Editor { private GUISkin customSkin; private PanelManager pmTarget; private int currentTab; private void OnEnable() { pmTarget = (PanelManager)target; if (EditorGUIUtility.isProSkin == true) { customSkin = HeatUIEditorHandler.GetDarkEditor(customSkin); } else { customSkin = HeatUIEditorHandler.GetLightEditor(customSkin); } } public override void OnInspectorGUI() { HeatUIEditorHandler.DrawComponentHeader(customSkin, "Panel Manager Top Header"); GUIContent[] toolbarTabs = new GUIContent[2]; toolbarTabs[0] = new GUIContent("Content"); toolbarTabs[1] = new GUIContent("Settings"); currentTab = HeatUIEditorHandler.DrawTabs(currentTab, toolbarTabs, customSkin); if (GUILayout.Button(new GUIContent("Content", "Content"), customSkin.FindStyle("Tab Content"))) currentTab = 0; if (GUILayout.Button(new GUIContent("Settings", "Settings"), customSkin.FindStyle("Tab Settings"))) currentTab = 1; GUILayout.EndHorizontal(); var panels = serializedObject.FindProperty("panels"); var currentPanelIndex = serializedObject.FindProperty("currentPanelIndex"); var cullPanels = serializedObject.FindProperty("cullPanels"); var onPanelChanged = serializedObject.FindProperty("onPanelChanged"); var initializeButtons = serializedObject.FindProperty("initializeButtons"); var bypassAnimationOnEnable = serializedObject.FindProperty("bypassAnimationOnEnable"); var updateMode = serializedObject.FindProperty("updateMode"); var panelMode = serializedObject.FindProperty("panelMode"); var animationSpeed = serializedObject.FindProperty("animationSpeed"); switch (currentTab) { case 0: HeatUIEditorHandler.DrawHeader(customSkin, "Content Header", 6); if (pmTarget.currentPanelIndex > pmTarget.panels.Count - 1) { pmTarget.currentPanelIndex = 0; } if (pmTarget.panels.Count != 0) { GUILayout.BeginVertical(EditorStyles.helpBox); GUILayout.BeginHorizontal(); GUI.enabled = false; EditorGUILayout.LabelField(new GUIContent("Current Panel:"), customSkin.FindStyle("Text"), GUILayout.Width(82)); GUI.enabled = true; EditorGUILayout.LabelField(new GUIContent(pmTarget.panels[currentPanelIndex.intValue].panelName), customSkin.FindStyle("Text")); GUILayout.EndHorizontal(); GUILayout.Space(2); if (Application.isPlaying == true) { GUI.enabled = false; } currentPanelIndex.intValue = EditorGUILayout.IntSlider(currentPanelIndex.intValue, 0, pmTarget.panels.Count - 1); if (Application.isPlaying == false && pmTarget.panels[currentPanelIndex.intValue].panelObject != null) { for (int i = 0; i < pmTarget.panels.Count; i++) { if (i == currentPanelIndex.intValue) { var tempCG = pmTarget.panels[currentPanelIndex.intValue].panelObject.GetComponent(); if (tempCG != null) { tempCG.alpha = 1; } } else if (pmTarget.panels[i].panelObject != null) { var tempCG = pmTarget.panels[i].panelObject.GetComponent(); if (tempCG != null) { tempCG.alpha = 0; } } } } if (pmTarget.panels[pmTarget.currentPanelIndex].panelObject != null && GUILayout.Button("Select Current Panel", customSkin.button)) { Selection.activeObject = pmTarget.panels[pmTarget.currentPanelIndex].panelObject; } GUI.enabled = true; GUILayout.EndVertical(); } else { EditorGUILayout.HelpBox("Panel List is empty. Create a new item to see more options.", MessageType.Info); } GUILayout.BeginVertical(); EditorGUI.indentLevel = 1; EditorGUILayout.PropertyField(panels, new GUIContent("Panel Items"), true); EditorGUI.indentLevel = 0; GUILayout.EndVertical(); HeatUIEditorHandler.DrawHeader(customSkin, "Events Header", 10); EditorGUILayout.PropertyField(onPanelChanged, new GUIContent("On Panel Changed"), true); break; case 1: HeatUIEditorHandler.DrawHeader(customSkin, "Options Header", 6); cullPanels.boolValue = HeatUIEditorHandler.DrawToggle(cullPanels.boolValue, customSkin, "Cull Panels", "Disables unused panels."); initializeButtons.boolValue = HeatUIEditorHandler.DrawToggle(initializeButtons.boolValue, customSkin, "Initialize Buttons", "Automatically adds necessary events to buttons."); bypassAnimationOnEnable.boolValue = HeatUIEditorHandler.DrawToggle(bypassAnimationOnEnable.boolValue, customSkin, "Bypass Animation On Enable"); HeatUIEditorHandler.DrawProperty(updateMode, customSkin, "Update Mode"); HeatUIEditorHandler.DrawProperty(panelMode, customSkin, "Panel Mode"); HeatUIEditorHandler.DrawProperty(animationSpeed, customSkin, "Animation Speed"); break; } serializedObject.ApplyModifiedProperties(); if (Application.isPlaying == false) { Repaint(); } } } } #endif