namespace FishNet.Managing.Scened
{
///
/// Settings to apply when loading a scene.
///
public class UnloadOptions
{
///
/// Conditions to unloading a scene on the server.
///
public enum ServerUnloadMode
{
///
/// Unloads the scene if no more connections are within it.
///
UnloadUnused = 0,
///
/// Unloads scenes for connections but keeps scene loaded on server even if no connections are within it.
///
KeepUnused = 1,
}
///
/// How to unload scenes on the server. UnloadUnused will unload scenes which have no more clients in them. KeepUnused will not unload a scene even when empty. ForceUnload will unload a scene regardless of if clients are still connected to it.
///
[System.NonSerialized]
public ServerUnloadMode Mode = ServerUnloadMode.UnloadUnused;
///
/// True if scenes should be loaded using addressables. This field only exists for optional use so the user may know if their queue data is using addressables.
///
public bool Addressables;
}
}