.. |
SurfaceShader
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Updated Enemy AI System to use STRIPS
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2024-02-12 02:23:19 -05:00 |
UI
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added GUI and pausing and finished death
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2023-04-22 03:18:21 -04:00 |
Dissolve2.shadergraph
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imported music, added combat and death
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2023-04-21 03:30:43 -04:00 |
Dissolve2.shadergraph.meta
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updated
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2023-04-18 00:29:51 -04:00 |
Dissolve3.shadergraph
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imported music, added combat and death
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2023-04-21 03:30:43 -04:00 |
Dissolve3.shadergraph.meta
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imported music, added combat and death
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2023-04-21 03:30:43 -04:00 |
Dissolve.ShaderGraph
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updated
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2023-04-18 00:29:51 -04:00 |
Dissolve.ShaderGraph.meta
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updated with enemy
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2023-04-10 23:58:47 -04:00 |
Experimental.meta
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Imported UI Assets
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2024-02-01 22:45:59 -05:00 |
FresnelGlow.ShaderGraph
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updated with enemy
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2023-04-10 23:58:47 -04:00 |
FresnelGlow.ShaderGraph.meta
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updated with enemy
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2023-04-10 23:58:47 -04:00 |
Hologram.ShaderGraph
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fixed camera system and brightened recipticles
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2023-05-10 23:59:58 -04:00 |
Hologram.ShaderGraph.meta
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updated with enemy
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2023-04-10 23:58:47 -04:00 |
Laser.shadergraph
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gun dev
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2023-03-27 18:49:30 -04:00 |
Laser.shadergraph.meta
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gun dev
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2023-03-27 18:49:30 -04:00 |
ParticleModel.shadergraph
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updated
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2023-04-08 01:23:11 -04:00 |
ParticleModel.shadergraph.meta
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updated
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2023-04-08 01:23:11 -04:00 |
SurfaceShader.meta
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Updated Enemy AI System to use STRIPS
|
2024-02-12 02:23:19 -05:00 |
UI.meta
|
added GUI and pausing and finished death
|
2023-04-22 03:18:21 -04:00 |