491 lines
19 KiB
C#
491 lines
19 KiB
C#
// This file is provided under The MIT License as part of Steamworks.NET.
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// Copyright (c) 2013-2022 Riley Labrecque
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// Please see the included LICENSE.txt for additional information.
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// This file is automatically generated.
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// Changes to this file will be reverted when you update Steamworks.NET
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#if !(UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX)
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#define DISABLESTEAMWORKS
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#endif
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#if !DISABLESTEAMWORKS
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// Unity 32bit Mono on Windows crashes with ThisCall for some reason, StdCall without the 'this' ptr is the only thing that works..?
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#if (UNITY_EDITOR_WIN && !UNITY_EDITOR_64) || (!UNITY_EDITOR && UNITY_STANDALONE_WIN && !UNITY_64)
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#define NOTHISPTR
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#endif
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using System;
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using System.Runtime.InteropServices;
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namespace Steamworks {
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//-----------------------------------------------------------------------------
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// Purpose: Callback interface for receiving responses after a server list refresh
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// or an individual server update.
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//
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// Since you get these callbacks after requesting full list refreshes you will
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// usually implement this interface inside an object like CServerBrowser. If that
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// object is getting destructed you should use ISteamMatchMakingServers()->CancelQuery()
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// to cancel any in-progress queries so you don't get a callback into the destructed
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// object and crash.
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//-----------------------------------------------------------------------------
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public class ISteamMatchmakingServerListResponse {
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// Server has responded ok with updated data
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public delegate void ServerResponded(HServerListRequest hRequest, int iServer);
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// Server has failed to respond
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public delegate void ServerFailedToRespond(HServerListRequest hRequest, int iServer);
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// A list refresh you had initiated is now 100% completed
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public delegate void RefreshComplete(HServerListRequest hRequest, EMatchMakingServerResponse response);
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private VTable m_VTable;
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private IntPtr m_pVTable;
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private GCHandle m_pGCHandle;
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private ServerResponded m_ServerResponded;
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private ServerFailedToRespond m_ServerFailedToRespond;
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private RefreshComplete m_RefreshComplete;
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public ISteamMatchmakingServerListResponse(ServerResponded onServerResponded, ServerFailedToRespond onServerFailedToRespond, RefreshComplete onRefreshComplete) {
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if (onServerResponded == null || onServerFailedToRespond == null || onRefreshComplete == null) {
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throw new ArgumentNullException();
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}
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m_ServerResponded = onServerResponded;
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m_ServerFailedToRespond = onServerFailedToRespond;
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m_RefreshComplete = onRefreshComplete;
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m_VTable = new VTable() {
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m_VTServerResponded = InternalOnServerResponded,
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m_VTServerFailedToRespond = InternalOnServerFailedToRespond,
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m_VTRefreshComplete = InternalOnRefreshComplete
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};
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m_pVTable = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(VTable)));
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Marshal.StructureToPtr(m_VTable, m_pVTable, false);
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m_pGCHandle = GCHandle.Alloc(m_pVTable, GCHandleType.Pinned);
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}
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~ISteamMatchmakingServerListResponse() {
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if (m_pVTable != IntPtr.Zero) {
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Marshal.FreeHGlobal(m_pVTable);
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}
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if (m_pGCHandle.IsAllocated) {
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m_pGCHandle.Free();
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}
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}
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#if NOTHISPTR
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[UnmanagedFunctionPointer(CallingConvention.StdCall)]
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private delegate void InternalServerResponded(HServerListRequest hRequest, int iServer);
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[UnmanagedFunctionPointer(CallingConvention.StdCall)]
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private delegate void InternalServerFailedToRespond(HServerListRequest hRequest, int iServer);
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[UnmanagedFunctionPointer(CallingConvention.StdCall)]
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private delegate void InternalRefreshComplete(HServerListRequest hRequest, EMatchMakingServerResponse response);
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private void InternalOnServerResponded(HServerListRequest hRequest, int iServer) {
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try
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{
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m_ServerResponded(hRequest, iServer);
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}
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catch (Exception e)
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{
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CallbackDispatcher.ExceptionHandler(e);
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}
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}
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private void InternalOnServerFailedToRespond(HServerListRequest hRequest, int iServer) {
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try
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{
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m_ServerFailedToRespond(hRequest, iServer);
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}
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catch (Exception e)
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{
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CallbackDispatcher.ExceptionHandler(e);
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}
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}
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private void InternalOnRefreshComplete(HServerListRequest hRequest, EMatchMakingServerResponse response) {
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try
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{
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m_RefreshComplete(hRequest, response);
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}
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catch (Exception e)
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{
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CallbackDispatcher.ExceptionHandler(e);
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}
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}
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#else
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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private delegate void InternalServerResponded(IntPtr thisptr, HServerListRequest hRequest, int iServer);
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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private delegate void InternalServerFailedToRespond(IntPtr thisptr, HServerListRequest hRequest, int iServer);
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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private delegate void InternalRefreshComplete(IntPtr thisptr, HServerListRequest hRequest, EMatchMakingServerResponse response);
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private void InternalOnServerResponded(IntPtr thisptr, HServerListRequest hRequest, int iServer) {
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try
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{
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m_ServerResponded(hRequest, iServer);
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}
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catch (Exception e)
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{
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CallbackDispatcher.ExceptionHandler(e);
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}
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}
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private void InternalOnServerFailedToRespond(IntPtr thisptr, HServerListRequest hRequest, int iServer) {
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try
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{
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m_ServerFailedToRespond(hRequest, iServer);
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}
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catch (Exception e)
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{
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CallbackDispatcher.ExceptionHandler(e);
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}
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}
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private void InternalOnRefreshComplete(IntPtr thisptr, HServerListRequest hRequest, EMatchMakingServerResponse response) {
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try
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{
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m_RefreshComplete(hRequest, response);
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}
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catch (Exception e)
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{
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CallbackDispatcher.ExceptionHandler(e);
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}
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}
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#endif
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[StructLayout(LayoutKind.Sequential)]
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private class VTable {
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[NonSerialized]
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[MarshalAs(UnmanagedType.FunctionPtr)]
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public InternalServerResponded m_VTServerResponded;
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[NonSerialized]
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[MarshalAs(UnmanagedType.FunctionPtr)]
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public InternalServerFailedToRespond m_VTServerFailedToRespond;
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[NonSerialized]
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[MarshalAs(UnmanagedType.FunctionPtr)]
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public InternalRefreshComplete m_VTRefreshComplete;
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}
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public static explicit operator System.IntPtr(ISteamMatchmakingServerListResponse that) {
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return that.m_pGCHandle.AddrOfPinnedObject();
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}
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};
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//-----------------------------------------------------------------------------
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// Purpose: Callback interface for receiving responses after pinging an individual server
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//
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// These callbacks all occur in response to querying an individual server
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// via the ISteamMatchmakingServers()->PingServer() call below. If you are
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// destructing an object that implements this interface then you should call
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// ISteamMatchmakingServers()->CancelServerQuery() passing in the handle to the query
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// which is in progress. Failure to cancel in progress queries when destructing
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// a callback handler may result in a crash when a callback later occurs.
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//-----------------------------------------------------------------------------
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public class ISteamMatchmakingPingResponse {
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// Server has responded successfully and has updated data
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public delegate void ServerResponded(gameserveritem_t server);
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// Server failed to respond to the ping request
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public delegate void ServerFailedToRespond();
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private VTable m_VTable;
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private IntPtr m_pVTable;
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private GCHandle m_pGCHandle;
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private ServerResponded m_ServerResponded;
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private ServerFailedToRespond m_ServerFailedToRespond;
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public ISteamMatchmakingPingResponse(ServerResponded onServerResponded, ServerFailedToRespond onServerFailedToRespond) {
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if (onServerResponded == null || onServerFailedToRespond == null) {
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throw new ArgumentNullException();
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}
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m_ServerResponded = onServerResponded;
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m_ServerFailedToRespond = onServerFailedToRespond;
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m_VTable = new VTable() {
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m_VTServerResponded = InternalOnServerResponded,
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m_VTServerFailedToRespond = InternalOnServerFailedToRespond,
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};
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m_pVTable = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(VTable)));
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Marshal.StructureToPtr(m_VTable, m_pVTable, false);
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m_pGCHandle = GCHandle.Alloc(m_pVTable, GCHandleType.Pinned);
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}
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~ISteamMatchmakingPingResponse() {
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if (m_pVTable != IntPtr.Zero) {
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Marshal.FreeHGlobal(m_pVTable);
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}
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if (m_pGCHandle.IsAllocated) {
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m_pGCHandle.Free();
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}
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}
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#if NOTHISPTR
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[UnmanagedFunctionPointer(CallingConvention.StdCall)]
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private delegate void InternalServerResponded(gameserveritem_t server);
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[UnmanagedFunctionPointer(CallingConvention.StdCall)]
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private delegate void InternalServerFailedToRespond();
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private void InternalOnServerResponded(gameserveritem_t server) {
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m_ServerResponded(server);
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}
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private void InternalOnServerFailedToRespond() {
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m_ServerFailedToRespond();
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}
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#else
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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private delegate void InternalServerResponded(IntPtr thisptr, gameserveritem_t server);
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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private delegate void InternalServerFailedToRespond(IntPtr thisptr);
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private void InternalOnServerResponded(IntPtr thisptr, gameserveritem_t server) {
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m_ServerResponded(server);
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}
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private void InternalOnServerFailedToRespond(IntPtr thisptr) {
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m_ServerFailedToRespond();
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}
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#endif
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[StructLayout(LayoutKind.Sequential)]
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private class VTable {
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[NonSerialized]
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[MarshalAs(UnmanagedType.FunctionPtr)]
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public InternalServerResponded m_VTServerResponded;
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[NonSerialized]
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[MarshalAs(UnmanagedType.FunctionPtr)]
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public InternalServerFailedToRespond m_VTServerFailedToRespond;
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}
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public static explicit operator System.IntPtr(ISteamMatchmakingPingResponse that) {
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return that.m_pGCHandle.AddrOfPinnedObject();
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}
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};
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//-----------------------------------------------------------------------------
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// Purpose: Callback interface for receiving responses after requesting details on
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// who is playing on a particular server.
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//
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// These callbacks all occur in response to querying an individual server
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// via the ISteamMatchmakingServers()->PlayerDetails() call below. If you are
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// destructing an object that implements this interface then you should call
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// ISteamMatchmakingServers()->CancelServerQuery() passing in the handle to the query
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// which is in progress. Failure to cancel in progress queries when destructing
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// a callback handler may result in a crash when a callback later occurs.
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//-----------------------------------------------------------------------------
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public class ISteamMatchmakingPlayersResponse {
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// Got data on a new player on the server -- you'll get this callback once per player
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// on the server which you have requested player data on.
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public delegate void AddPlayerToList(string pchName, int nScore, float flTimePlayed);
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// The server failed to respond to the request for player details
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public delegate void PlayersFailedToRespond();
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// The server has finished responding to the player details request
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// (ie, you won't get anymore AddPlayerToList callbacks)
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public delegate void PlayersRefreshComplete();
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private VTable m_VTable;
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private IntPtr m_pVTable;
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private GCHandle m_pGCHandle;
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private AddPlayerToList m_AddPlayerToList;
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private PlayersFailedToRespond m_PlayersFailedToRespond;
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private PlayersRefreshComplete m_PlayersRefreshComplete;
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public ISteamMatchmakingPlayersResponse(AddPlayerToList onAddPlayerToList, PlayersFailedToRespond onPlayersFailedToRespond, PlayersRefreshComplete onPlayersRefreshComplete) {
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if (onAddPlayerToList == null || onPlayersFailedToRespond == null || onPlayersRefreshComplete == null) {
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throw new ArgumentNullException();
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}
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m_AddPlayerToList = onAddPlayerToList;
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m_PlayersFailedToRespond = onPlayersFailedToRespond;
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m_PlayersRefreshComplete = onPlayersRefreshComplete;
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m_VTable = new VTable() {
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m_VTAddPlayerToList = InternalOnAddPlayerToList,
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m_VTPlayersFailedToRespond = InternalOnPlayersFailedToRespond,
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m_VTPlayersRefreshComplete = InternalOnPlayersRefreshComplete
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};
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m_pVTable = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(VTable)));
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Marshal.StructureToPtr(m_VTable, m_pVTable, false);
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m_pGCHandle = GCHandle.Alloc(m_pVTable, GCHandleType.Pinned);
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}
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~ISteamMatchmakingPlayersResponse() {
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if (m_pVTable != IntPtr.Zero) {
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Marshal.FreeHGlobal(m_pVTable);
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}
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if (m_pGCHandle.IsAllocated) {
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m_pGCHandle.Free();
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}
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}
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#if NOTHISPTR
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[UnmanagedFunctionPointer(CallingConvention.StdCall)]
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public delegate void InternalAddPlayerToList(IntPtr pchName, int nScore, float flTimePlayed);
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[UnmanagedFunctionPointer(CallingConvention.StdCall)]
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public delegate void InternalPlayersFailedToRespond();
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[UnmanagedFunctionPointer(CallingConvention.StdCall)]
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public delegate void InternalPlayersRefreshComplete();
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private void InternalOnAddPlayerToList(IntPtr pchName, int nScore, float flTimePlayed) {
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m_AddPlayerToList(InteropHelp.PtrToStringUTF8(pchName), nScore, flTimePlayed);
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}
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private void InternalOnPlayersFailedToRespond() {
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m_PlayersFailedToRespond();
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}
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private void InternalOnPlayersRefreshComplete() {
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m_PlayersRefreshComplete();
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}
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#else
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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public delegate void InternalAddPlayerToList(IntPtr thisptr, IntPtr pchName, int nScore, float flTimePlayed);
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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public delegate void InternalPlayersFailedToRespond(IntPtr thisptr);
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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public delegate void InternalPlayersRefreshComplete(IntPtr thisptr);
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private void InternalOnAddPlayerToList(IntPtr thisptr, IntPtr pchName, int nScore, float flTimePlayed) {
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m_AddPlayerToList(InteropHelp.PtrToStringUTF8(pchName), nScore, flTimePlayed);
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}
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private void InternalOnPlayersFailedToRespond(IntPtr thisptr) {
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m_PlayersFailedToRespond();
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}
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private void InternalOnPlayersRefreshComplete(IntPtr thisptr) {
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m_PlayersRefreshComplete();
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}
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#endif
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[StructLayout(LayoutKind.Sequential)]
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private class VTable {
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[NonSerialized]
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[MarshalAs(UnmanagedType.FunctionPtr)]
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public InternalAddPlayerToList m_VTAddPlayerToList;
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[NonSerialized]
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[MarshalAs(UnmanagedType.FunctionPtr)]
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public InternalPlayersFailedToRespond m_VTPlayersFailedToRespond;
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[NonSerialized]
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[MarshalAs(UnmanagedType.FunctionPtr)]
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public InternalPlayersRefreshComplete m_VTPlayersRefreshComplete;
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}
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public static explicit operator System.IntPtr(ISteamMatchmakingPlayersResponse that) {
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return that.m_pGCHandle.AddrOfPinnedObject();
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}
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};
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//-----------------------------------------------------------------------------
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// Purpose: Callback interface for receiving responses after requesting rules
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// details on a particular server.
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//
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// These callbacks all occur in response to querying an individual server
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// via the ISteamMatchmakingServers()->ServerRules() call below. If you are
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// destructing an object that implements this interface then you should call
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// ISteamMatchmakingServers()->CancelServerQuery() passing in the handle to the query
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// which is in progress. Failure to cancel in progress queries when destructing
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// a callback handler may result in a crash when a callback later occurs.
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//-----------------------------------------------------------------------------
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public class ISteamMatchmakingRulesResponse {
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// Got data on a rule on the server -- you'll get one of these per rule defined on
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// the server you are querying
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public delegate void RulesResponded(string pchRule, string pchValue);
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// The server failed to respond to the request for rule details
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public delegate void RulesFailedToRespond();
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// The server has finished responding to the rule details request
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// (ie, you won't get anymore RulesResponded callbacks)
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public delegate void RulesRefreshComplete();
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private VTable m_VTable;
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private IntPtr m_pVTable;
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private GCHandle m_pGCHandle;
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private RulesResponded m_RulesResponded;
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private RulesFailedToRespond m_RulesFailedToRespond;
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private RulesRefreshComplete m_RulesRefreshComplete;
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public ISteamMatchmakingRulesResponse(RulesResponded onRulesResponded, RulesFailedToRespond onRulesFailedToRespond, RulesRefreshComplete onRulesRefreshComplete) {
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if (onRulesResponded == null || onRulesFailedToRespond == null || onRulesRefreshComplete == null) {
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throw new ArgumentNullException();
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}
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m_RulesResponded = onRulesResponded;
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m_RulesFailedToRespond = onRulesFailedToRespond;
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m_RulesRefreshComplete = onRulesRefreshComplete;
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m_VTable = new VTable() {
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m_VTRulesResponded = InternalOnRulesResponded,
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m_VTRulesFailedToRespond = InternalOnRulesFailedToRespond,
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m_VTRulesRefreshComplete = InternalOnRulesRefreshComplete
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};
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m_pVTable = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(VTable)));
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Marshal.StructureToPtr(m_VTable, m_pVTable, false);
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m_pGCHandle = GCHandle.Alloc(m_pVTable, GCHandleType.Pinned);
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}
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~ISteamMatchmakingRulesResponse() {
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if (m_pVTable != IntPtr.Zero) {
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Marshal.FreeHGlobal(m_pVTable);
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}
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if (m_pGCHandle.IsAllocated) {
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m_pGCHandle.Free();
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}
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}
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#if NOTHISPTR
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[UnmanagedFunctionPointer(CallingConvention.StdCall)]
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public delegate void InternalRulesResponded(IntPtr pchRule, IntPtr pchValue);
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[UnmanagedFunctionPointer(CallingConvention.StdCall)]
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public delegate void InternalRulesFailedToRespond();
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[UnmanagedFunctionPointer(CallingConvention.StdCall)]
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public delegate void InternalRulesRefreshComplete();
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private void InternalOnRulesResponded(IntPtr pchRule, IntPtr pchValue) {
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m_RulesResponded(InteropHelp.PtrToStringUTF8(pchRule), InteropHelp.PtrToStringUTF8(pchValue));
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}
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private void InternalOnRulesFailedToRespond() {
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m_RulesFailedToRespond();
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}
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private void InternalOnRulesRefreshComplete() {
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m_RulesRefreshComplete();
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}
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#else
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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public delegate void InternalRulesResponded(IntPtr thisptr, IntPtr pchRule, IntPtr pchValue);
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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public delegate void InternalRulesFailedToRespond(IntPtr thisptr);
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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public delegate void InternalRulesRefreshComplete(IntPtr thisptr);
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private void InternalOnRulesResponded(IntPtr thisptr, IntPtr pchRule, IntPtr pchValue) {
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m_RulesResponded(InteropHelp.PtrToStringUTF8(pchRule), InteropHelp.PtrToStringUTF8(pchValue));
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}
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private void InternalOnRulesFailedToRespond(IntPtr thisptr) {
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m_RulesFailedToRespond();
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}
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private void InternalOnRulesRefreshComplete(IntPtr thisptr) {
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m_RulesRefreshComplete();
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}
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#endif
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[StructLayout(LayoutKind.Sequential)]
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private class VTable {
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[NonSerialized]
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[MarshalAs(UnmanagedType.FunctionPtr)]
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public InternalRulesResponded m_VTRulesResponded;
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[NonSerialized]
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[MarshalAs(UnmanagedType.FunctionPtr)]
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public InternalRulesFailedToRespond m_VTRulesFailedToRespond;
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[NonSerialized]
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[MarshalAs(UnmanagedType.FunctionPtr)]
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public InternalRulesRefreshComplete m_VTRulesRefreshComplete;
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}
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public static explicit operator System.IntPtr(ISteamMatchmakingRulesResponse that) {
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return that.m_pGCHandle.AddrOfPinnedObject();
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|
}
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|
};
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|
}
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#endif // !DISABLESTEAMWORKS
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