268 lines
8.1 KiB
C#
268 lines
8.1 KiB
C#
// This file is provided under The MIT License as part of Steamworks.NET.
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// Copyright (c) 2013-2022 Riley Labrecque
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// Please see the included LICENSE.txt for additional information.
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// This file is automatically generated.
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// Changes to this file will be reverted when you update Steamworks.NET
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#if !(UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX)
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#define DISABLESTEAMWORKS
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#endif
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#if !DISABLESTEAMWORKS
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using System.Runtime.InteropServices;
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using IntPtr = System.IntPtr;
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using System.Text;
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namespace Steamworks {
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public class InteropHelp {
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public static void TestIfPlatformSupported() {
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#if !UNITY_EDITOR && !UNITY_STANDALONE && !STEAMWORKS_WIN && !STEAMWORKS_LIN_OSX
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throw new System.InvalidOperationException("Steamworks functions can only be called on platforms that Steam is available on.");
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#endif
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}
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public static void TestIfAvailableClient() {
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TestIfPlatformSupported();
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if (CSteamAPIContext.GetSteamClient() == System.IntPtr.Zero) {
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if (!CSteamAPIContext.Init()) {
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throw new System.InvalidOperationException("Steamworks is not initialized.");
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}
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}
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}
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public static void TestIfAvailableGameServer() {
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TestIfPlatformSupported();
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if (CSteamGameServerAPIContext.GetSteamClient() == System.IntPtr.Zero) {
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if (!CSteamGameServerAPIContext.Init()) {
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throw new System.InvalidOperationException("Steamworks GameServer is not initialized.");
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}
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}
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}
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// This continues to exist for both 'out string' and strings returned by Steamworks functions.
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public static string PtrToStringUTF8(IntPtr nativeUtf8) {
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if (nativeUtf8 == IntPtr.Zero) {
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return null;
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}
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int len = 0;
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while (Marshal.ReadByte(nativeUtf8, len) != 0) {
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++len;
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}
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if (len == 0) {
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return string.Empty;
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}
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byte[] buffer = new byte[len];
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Marshal.Copy(nativeUtf8, buffer, 0, buffer.Length);
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return Encoding.UTF8.GetString(buffer);
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}
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public static string ByteArrayToStringUTF8(byte[] buffer) {
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int length = 0;
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while (length < buffer.Length && buffer[length] != 0) {
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length++;
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}
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return Encoding.UTF8.GetString(buffer, 0, length);
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}
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public static void StringToByteArrayUTF8(string str, byte[] outArrayBuffer, int outArrayBufferSize)
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{
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outArrayBuffer = new byte[outArrayBufferSize];
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int length = Encoding.UTF8.GetBytes(str, 0, str.Length, outArrayBuffer, 0);
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outArrayBuffer[length] = 0;
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}
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// This is for 'const char *' arguments which we need to ensure do not get GC'd while Steam is using them.
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// We can't use an ICustomMarshaler because Unity crashes when a string between 96 and 127 characters long is defined/initialized at the top of class scope...
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#if UNITY_EDITOR || UNITY_STANDALONE || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX
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public class UTF8StringHandle : Microsoft.Win32.SafeHandles.SafeHandleZeroOrMinusOneIsInvalid {
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public UTF8StringHandle(string str)
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: base(true) {
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if (str == null) {
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SetHandle(IntPtr.Zero);
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return;
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}
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// +1 for '\0'
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byte[] strbuf = new byte[Encoding.UTF8.GetByteCount(str) + 1];
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Encoding.UTF8.GetBytes(str, 0, str.Length, strbuf, 0);
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IntPtr buffer = Marshal.AllocHGlobal(strbuf.Length);
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Marshal.Copy(strbuf, 0, buffer, strbuf.Length);
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SetHandle(buffer);
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}
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protected override bool ReleaseHandle() {
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if (!IsInvalid) {
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Marshal.FreeHGlobal(handle);
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}
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return true;
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}
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}
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#else
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public class UTF8StringHandle : IDisposable {
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public UTF8StringHandle(string str) { }
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public void Dispose() {}
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}
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#endif
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// TODO - Should be IDisposable
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// We can't use an ICustomMarshaler because Unity dies when MarshalManagedToNative() gets called with a generic type.
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public class SteamParamStringArray {
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// The pointer to each AllocHGlobal() string
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IntPtr[] m_Strings;
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// The pointer to the condensed version of m_Strings
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IntPtr m_ptrStrings;
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// The pointer to the StructureToPtr version of SteamParamStringArray_t that will get marshaled
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IntPtr m_pSteamParamStringArray;
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public SteamParamStringArray(System.Collections.Generic.IList<string> strings) {
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if (strings == null) {
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m_pSteamParamStringArray = IntPtr.Zero;
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return;
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}
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m_Strings = new IntPtr[strings.Count];
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for (int i = 0; i < strings.Count; ++i) {
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byte[] strbuf = new byte[Encoding.UTF8.GetByteCount(strings[i]) + 1];
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Encoding.UTF8.GetBytes(strings[i], 0, strings[i].Length, strbuf, 0);
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m_Strings[i] = Marshal.AllocHGlobal(strbuf.Length);
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Marshal.Copy(strbuf, 0, m_Strings[i], strbuf.Length);
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}
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m_ptrStrings = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(IntPtr)) * m_Strings.Length);
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SteamParamStringArray_t stringArray = new SteamParamStringArray_t() {
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m_ppStrings = m_ptrStrings,
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m_nNumStrings = m_Strings.Length
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};
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Marshal.Copy(m_Strings, 0, stringArray.m_ppStrings, m_Strings.Length);
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m_pSteamParamStringArray = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(SteamParamStringArray_t)));
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Marshal.StructureToPtr(stringArray, m_pSteamParamStringArray, false);
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}
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~SteamParamStringArray() {
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if (m_Strings != null) {
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foreach (IntPtr ptr in m_Strings) {
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Marshal.FreeHGlobal(ptr);
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}
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}
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if (m_ptrStrings != IntPtr.Zero) {
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Marshal.FreeHGlobal(m_ptrStrings);
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}
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if (m_pSteamParamStringArray != IntPtr.Zero) {
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Marshal.FreeHGlobal(m_pSteamParamStringArray);
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}
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}
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public static implicit operator IntPtr(SteamParamStringArray that) {
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return that.m_pSteamParamStringArray;
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}
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}
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}
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// TODO - Should be IDisposable
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// MatchMaking Key-Value Pair Marshaller
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public class MMKVPMarshaller {
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private IntPtr m_pNativeArray;
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private IntPtr m_pArrayEntries;
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public MMKVPMarshaller(MatchMakingKeyValuePair_t[] filters) {
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if (filters == null) {
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return;
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}
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int sizeOfMMKVP = Marshal.SizeOf(typeof(MatchMakingKeyValuePair_t));
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m_pNativeArray = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(IntPtr)) * filters.Length);
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m_pArrayEntries = Marshal.AllocHGlobal(sizeOfMMKVP * filters.Length);
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for (int i = 0; i < filters.Length; ++i) {
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Marshal.StructureToPtr(filters[i], new IntPtr(m_pArrayEntries.ToInt64() + (i * sizeOfMMKVP)), false);
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}
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Marshal.WriteIntPtr(m_pNativeArray, m_pArrayEntries);
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}
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~MMKVPMarshaller() {
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if (m_pArrayEntries != IntPtr.Zero) {
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Marshal.FreeHGlobal(m_pArrayEntries);
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}
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if (m_pNativeArray != IntPtr.Zero) {
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Marshal.FreeHGlobal(m_pNativeArray);
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}
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}
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public static implicit operator IntPtr(MMKVPMarshaller that) {
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return that.m_pNativeArray;
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}
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}
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public class DllCheck {
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#if DISABLED
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[DllImport("kernel32.dll")]
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public static extern IntPtr GetModuleHandle(string lpModuleName);
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[DllImport("kernel32.dll", CharSet = CharSet.Auto)]
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extern static int GetModuleFileName(IntPtr hModule, StringBuilder strFullPath, int nSize);
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#endif
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/// <summary>
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/// This is an optional runtime check to ensure that the dlls are the correct version. Returns false only if the steam_api.dll is found and it's the wrong size or version number.
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/// </summary>
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public static bool Test() {
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#if DISABLED
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bool ret = CheckSteamAPIDLL();
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#endif
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return true;
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}
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#if DISABLED
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private static bool CheckSteamAPIDLL() {
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string fileName;
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int fileBytes;
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if (IntPtr.Size == 4) {
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fileName = "steam_api.dll";
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fileBytes = Version.SteamAPIDLLSize;
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}
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else {
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fileName = "steam_api64.dll";
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fileBytes = Version.SteamAPI64DLLSize;
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}
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IntPtr handle = GetModuleHandle(fileName);
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if (handle == IntPtr.Zero) {
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return true;
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}
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StringBuilder filePath = new StringBuilder(256);
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GetModuleFileName(handle, filePath, filePath.Capacity);
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string file = filePath.ToString();
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// If we can not find the file we'll just skip it and let the DllNotFoundException take care of it.
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if (System.IO.File.Exists(file)) {
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System.IO.FileInfo fInfo = new System.IO.FileInfo(file);
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if (fInfo.Length != fileBytes) {
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return false;
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}
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if (System.Diagnostics.FileVersionInfo.GetVersionInfo(file).FileVersion != Version.SteamAPIDLLVersion) {
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return false;
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}
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}
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return true;
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}
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#endif
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}
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}
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#endif // !DISABLESTEAMWORKS
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