StationObscurum/Assets/Packages/Heat - Complete Modern UI/Scripts/Editor Handlers/HeatUIEditorHandler.cs
2024-02-01 22:45:59 -05:00

201 lines
7.8 KiB
C#

#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;
namespace Michsky.UI.Heat
{
public class HeatUIEditorHandler : Editor
{
public static GUISkin GetDarkEditor(GUISkin tempSkin)
{
tempSkin = (GUISkin)Resources.Load("HeatUIEditor-Dark");
return tempSkin;
}
public static GUISkin GetLightEditor(GUISkin tempSkin)
{
tempSkin = (GUISkin)Resources.Load("HeatUIEditor-Light");
return tempSkin;
}
public static void DrawProperty(SerializedProperty property, GUISkin skin, string content)
{
GUILayout.BeginHorizontal(EditorStyles.helpBox);
EditorGUILayout.LabelField(new GUIContent(content), skin.FindStyle("Text"), GUILayout.Width(120));
EditorGUILayout.PropertyField(property, new GUIContent(""));
GUILayout.EndHorizontal();
}
public static void DrawProperty(SerializedProperty property, GUISkin skin, string content, string tooltip)
{
GUILayout.BeginHorizontal(EditorStyles.helpBox);
EditorGUILayout.LabelField(new GUIContent(content, tooltip), skin.FindStyle("Text"), GUILayout.Width(120));
EditorGUILayout.PropertyField(property, new GUIContent("", tooltip));
GUILayout.EndHorizontal();
}
public static void DrawPropertyPlain(SerializedProperty property, GUISkin skin, string content)
{
GUILayout.BeginHorizontal();
EditorGUILayout.LabelField(new GUIContent(content), skin.FindStyle("Text"), GUILayout.Width(120));
EditorGUILayout.PropertyField(property, new GUIContent(""));
GUILayout.EndHorizontal();
}
public static void DrawPropertyPlain(SerializedProperty property, GUISkin skin, string content, string tooltip)
{
GUILayout.BeginHorizontal();
EditorGUILayout.LabelField(new GUIContent(content, tooltip), skin.FindStyle("Text"), GUILayout.Width(120));
EditorGUILayout.PropertyField(property, new GUIContent("", tooltip));
GUILayout.EndHorizontal();
}
public static void DrawPropertyCW(SerializedProperty property, GUISkin skin, string content, float width)
{
GUILayout.BeginHorizontal(EditorStyles.helpBox);
EditorGUILayout.LabelField(new GUIContent(content), skin.FindStyle("Text"), GUILayout.Width(width));
EditorGUILayout.PropertyField(property, new GUIContent(""));
GUILayout.EndHorizontal();
}
public static void DrawPropertyCW(SerializedProperty property, GUISkin skin, string content, string tooltip, float width)
{
GUILayout.BeginHorizontal(EditorStyles.helpBox);
EditorGUILayout.LabelField(new GUIContent(content, tooltip), skin.FindStyle("Text"), GUILayout.Width(width));
EditorGUILayout.PropertyField(property, new GUIContent("", tooltip));
GUILayout.EndHorizontal();
}
public static void DrawPropertyPlainCW(SerializedProperty property, GUISkin skin, string content, float width)
{
GUILayout.BeginHorizontal();
EditorGUILayout.LabelField(new GUIContent(content), skin.FindStyle("Text"), GUILayout.Width(width));
EditorGUILayout.PropertyField(property, new GUIContent(""));
GUILayout.EndHorizontal();
}
public static int DrawTabs(int tabIndex, GUIContent[] tabs, GUISkin skin)
{
GUILayout.BeginHorizontal();
GUILayout.Space(17);
tabIndex = GUILayout.Toolbar(tabIndex, tabs, skin.FindStyle("Tab Indicator"));
GUILayout.EndHorizontal();
GUILayout.Space(-40);
GUILayout.BeginHorizontal();
GUILayout.Space(17);
return tabIndex;
}
public static void DrawComponentHeader(GUISkin skin, string content)
{
GUILayout.BeginHorizontal();
GUILayout.Box(new GUIContent(""), skin.FindStyle(content));
GUILayout.EndHorizontal();
GUILayout.Space(-42);
}
public static void DrawHeader(GUISkin skin, string content, int space)
{
GUILayout.Space(space);
GUILayout.Box(new GUIContent(""), skin.FindStyle(content));
}
public static bool DrawToggle(bool value, GUISkin skin, string content)
{
GUILayout.BeginHorizontal(EditorStyles.helpBox);
value = GUILayout.Toggle(value, new GUIContent(content, "Current state: " + value.ToString()), skin.FindStyle("Toggle"));
value = GUILayout.Toggle(value, new GUIContent("", "Current state: " + value.ToString()), skin.FindStyle("Toggle Helper"));
GUILayout.EndHorizontal();
return value;
}
public static bool DrawToggle(bool value, GUISkin skin, string content, string tooltip)
{
GUILayout.BeginHorizontal(EditorStyles.helpBox);
value = GUILayout.Toggle(value, new GUIContent(content, tooltip), skin.FindStyle("Toggle"));
value = GUILayout.Toggle(value, new GUIContent("", tooltip), skin.FindStyle("Toggle Helper"));
GUILayout.EndHorizontal();
return value;
}
public static bool DrawTogglePlain(bool value, GUISkin skin, string content)
{
GUILayout.BeginHorizontal();
value = GUILayout.Toggle(value, new GUIContent(content, "Current state: " + value.ToString()), skin.FindStyle("Toggle"));
value = GUILayout.Toggle(value, new GUIContent("", "Current state: " + value.ToString()), skin.FindStyle("Toggle Helper"));
GUILayout.EndHorizontal();
return value;
}
public static bool DrawTogglePlain(bool value, GUISkin skin, string content, string tooltip)
{
GUILayout.BeginHorizontal();
value = GUILayout.Toggle(value, new GUIContent(content, tooltip), skin.FindStyle("Toggle"));
value = GUILayout.Toggle(value, new GUIContent("", tooltip), skin.FindStyle("Toggle Helper"));
GUILayout.EndHorizontal();
return value;
}
public static void DrawUIManagerConnectedHeader()
{
EditorGUILayout.HelpBox("This object is connected with the UI Manager. Some parameters (such as colors, " +
"fonts or booleans) are managed by the manager.", MessageType.Info);
}
public static void DrawUIManagerPresetHeader()
{
EditorGUILayout.HelpBox("This object is subject to a preset and cannot be used with the UI Manager. " +
"You can use the standard object for UI Manager connection.", MessageType.Info);
}
public static void DrawUIManagerDisconnectedHeader()
{
EditorGUILayout.HelpBox("This object does not have any connection with the UI Manager.", MessageType.Info);
}
public static Texture2D TextureFromSprite(Sprite sprite)
{
if (sprite == null) { return null; }
if (sprite.rect.width != sprite.texture.width)
{
Texture2D newText = new Texture2D((int)sprite.rect.width, (int)sprite.rect.height);
Color[] newColors = sprite.texture.GetPixels((int)sprite.textureRect.x,
(int)sprite.textureRect.y,
(int)sprite.textureRect.width,
(int)sprite.textureRect.height);
newText.SetPixels(newColors);
newText.Apply();
return newText;
}
else { return sprite.texture; }
}
}
}
#endif