63 lines
3.0 KiB
C#
63 lines
3.0 KiB
C#
#if UNITY_EDITOR
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using UnityEngine;
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using UnityEditor;
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namespace Michsky.UI.Heat
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{
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[CanEditMultipleObjects]
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[CustomEditor(typeof(QuestItem))]
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public class QuestItemEditor : Editor
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{
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private QuestItem qiTarget;
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private GUISkin customSkin;
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private void OnEnable()
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{
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qiTarget = (QuestItem)target;
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if (EditorGUIUtility.isProSkin == true) { customSkin = HeatUIEditorHandler.GetDarkEditor(customSkin); }
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else { customSkin = HeatUIEditorHandler.GetLightEditor(customSkin); }
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}
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public override void OnInspectorGUI()
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{
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var questText = serializedObject.FindProperty("questText");
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var localizationKey = serializedObject.FindProperty("localizationKey");
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var questAnimator = serializedObject.FindProperty("questAnimator");
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var questTextObj = serializedObject.FindProperty("questTextObj");
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var useLocalization = serializedObject.FindProperty("useLocalization");
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var updateOnAnimate = serializedObject.FindProperty("updateOnAnimate");
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var minimizeAfter = serializedObject.FindProperty("minimizeAfter");
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var defaultState = serializedObject.FindProperty("defaultState");
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var afterMinimize = serializedObject.FindProperty("afterMinimize");
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var onDestroy = serializedObject.FindProperty("onDestroy");
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HeatUIEditorHandler.DrawHeader(customSkin, "Content Header", 6);
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GUILayout.BeginHorizontal(EditorStyles.helpBox);
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EditorGUILayout.LabelField(new GUIContent("Quest Text"), customSkin.FindStyle("Text"), GUILayout.Width(-3));
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EditorGUILayout.PropertyField(questText, new GUIContent(""), GUILayout.Height(70));
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GUILayout.EndHorizontal();
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HeatUIEditorHandler.DrawProperty(localizationKey, customSkin, "Localization Key");
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HeatUIEditorHandler.DrawHeader(customSkin, "Core Header", 10);
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HeatUIEditorHandler.DrawProperty(questAnimator, customSkin, "Quest Animator");
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HeatUIEditorHandler.DrawProperty(questTextObj, customSkin, "Quest Text Object");
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HeatUIEditorHandler.DrawHeader(customSkin, "Options Header", 10);
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useLocalization.boolValue = HeatUIEditorHandler.DrawToggle(useLocalization.boolValue, customSkin, "Use Localization", "Bypasses localization functions when disabled.");
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updateOnAnimate.boolValue = HeatUIEditorHandler.DrawToggle(updateOnAnimate.boolValue, customSkin, "Update On Animate");
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HeatUIEditorHandler.DrawProperty(minimizeAfter, customSkin, "Minimize After");
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HeatUIEditorHandler.DrawProperty(defaultState, customSkin, "Default State");
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HeatUIEditorHandler.DrawProperty(afterMinimize, customSkin, "After Minimize");
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HeatUIEditorHandler.DrawHeader(customSkin, "Events Header", 10);
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EditorGUILayout.PropertyField(onDestroy, new GUIContent("On Destroy"), true);
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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#endif |