StationObscurum/Assets/Packages/Heat - Complete Modern UI/Scripts/Input/ControllerManagerEditor.cs
2024-02-01 22:45:59 -05:00

59 lines
2.6 KiB
C#

#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;
using UnityEngine.UIElements;
namespace Michsky.UI.Heat
{
[CanEditMultipleObjects]
[CustomEditor(typeof(ControllerManager))]
public class ControllerManagerEditor : Editor
{
private ControllerManager cmTarget;
private GUISkin customSkin;
private void OnEnable()
{
cmTarget = (ControllerManager)target;
if (EditorGUIUtility.isProSkin == true) { customSkin = HeatUIEditorHandler.GetDarkEditor(customSkin); }
else { customSkin = HeatUIEditorHandler.GetLightEditor(customSkin); }
}
public override void OnInspectorGUI()
{
var presetManager = serializedObject.FindProperty("presetManager");
var firstSelected = serializedObject.FindProperty("firstSelected");
var gamepadObjects = serializedObject.FindProperty("gamepadObjects");
var keyboardObjects = serializedObject.FindProperty("keyboardObjects");
var alwaysUpdate = serializedObject.FindProperty("alwaysUpdate");
var affectCursor = serializedObject.FindProperty("affectCursor");
var gamepadHotkey = serializedObject.FindProperty("gamepadHotkey");
HeatUIEditorHandler.DrawHeader(customSkin, "Core Header", 6);
HeatUIEditorHandler.DrawProperty(presetManager, customSkin, "Preset Manager");
HeatUIEditorHandler.DrawProperty(firstSelected, customSkin, "First Selected", "UI element to be selected first in the home panel (e.g. Play button).");
GUILayout.BeginVertical();
EditorGUI.indentLevel = 1;
EditorGUILayout.PropertyField(gamepadObjects, new GUIContent("Gamepad Objects"), true);
EditorGUI.indentLevel = 0;
GUILayout.EndVertical();
GUILayout.BeginVertical();
EditorGUI.indentLevel = 1;
EditorGUILayout.PropertyField(keyboardObjects, new GUIContent("Keyboard Objects"), true);
EditorGUI.indentLevel = 0;
GUILayout.EndVertical();
HeatUIEditorHandler.DrawHeader(customSkin, "Options Header", 10);
alwaysUpdate.boolValue = HeatUIEditorHandler.DrawToggle(alwaysUpdate.boolValue, customSkin, "Always Update");
affectCursor.boolValue = HeatUIEditorHandler.DrawToggle(affectCursor.boolValue, customSkin, "Affect Cursor", "Changes the cursor state depending on the controller state.");
EditorGUILayout.PropertyField(gamepadHotkey, new GUIContent("Gamepad Hotkey", "Triggers to switch to gamepad when pressed."), true);
serializedObject.ApplyModifiedProperties();
}
}
}
#endif