124 lines
7.4 KiB
C#
124 lines
7.4 KiB
C#
#if UNITY_EDITOR
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using UnityEngine;
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using UnityEditor;
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namespace Michsky.UI.Heat
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{
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[CanEditMultipleObjects]
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[CustomEditor(typeof(PanelButton))]
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public class PanelButtonEditor : Editor
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{
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private PanelButton buttonTarget;
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private GUISkin customSkin;
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private int currentTab;
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private void OnEnable()
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{
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buttonTarget = (PanelButton)target;
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if (EditorGUIUtility.isProSkin == true) { customSkin = HeatUIEditorHandler.GetDarkEditor(customSkin); }
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else { customSkin = HeatUIEditorHandler.GetLightEditor(customSkin); }
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}
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public override void OnInspectorGUI()
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{
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HeatUIEditorHandler.DrawComponentHeader(customSkin, "Panel Button Top Header");
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GUIContent[] toolbarTabs = new GUIContent[3];
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toolbarTabs[0] = new GUIContent("Content");
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toolbarTabs[1] = new GUIContent("Resources");
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toolbarTabs[2] = new GUIContent("Settings");
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currentTab = HeatUIEditorHandler.DrawTabs(currentTab, toolbarTabs, customSkin);
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if (GUILayout.Button(new GUIContent("Content", "Content"), customSkin.FindStyle("Tab Content")))
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currentTab = 0;
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if (GUILayout.Button(new GUIContent("Resources", "Resources"), customSkin.FindStyle("Tab Resources")))
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currentTab = 1;
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if (GUILayout.Button(new GUIContent("Settings", "Settings"), customSkin.FindStyle("Tab Settings")))
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currentTab = 2;
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GUILayout.EndHorizontal();
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var buttonIcon = serializedObject.FindProperty("buttonIcon");
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var buttonText = serializedObject.FindProperty("buttonText");
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var disabledCG = serializedObject.FindProperty("disabledCG");
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var normalCG = serializedObject.FindProperty("normalCG");
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var highlightCG = serializedObject.FindProperty("highlightCG");
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var selectCG = serializedObject.FindProperty("selectCG");
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var disabledTextObj = serializedObject.FindProperty("disabledTextObj");
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var normalTextObj = serializedObject.FindProperty("normalTextObj");
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var highlightTextObj = serializedObject.FindProperty("highlightTextObj");
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var selectTextObj = serializedObject.FindProperty("selectTextObj");
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var disabledImageObj = serializedObject.FindProperty("disabledImageObj");
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var normalImageObj = serializedObject.FindProperty("normalImageObj");
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var highlightImageObj = serializedObject.FindProperty("highlightImageObj");
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var selectedImageObj = serializedObject.FindProperty("selectedImageObj");
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var seperator = serializedObject.FindProperty("seperator");
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var isInteractable = serializedObject.FindProperty("isInteractable");
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var isSelected = serializedObject.FindProperty("isSelected");
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var useLocalization = serializedObject.FindProperty("useLocalization");
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var useCustomText = serializedObject.FindProperty("useCustomText");
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var useSeperator = serializedObject.FindProperty("useSeperator");
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var useSounds = serializedObject.FindProperty("useSounds");
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var useUINavigation = serializedObject.FindProperty("useUINavigation");
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var fadingMultiplier = serializedObject.FindProperty("fadingMultiplier");
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var onClick = serializedObject.FindProperty("onClick");
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var onHover = serializedObject.FindProperty("onHover");
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var onLeave = serializedObject.FindProperty("onLeave");
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var onSelect = serializedObject.FindProperty("onSelect");
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switch (currentTab)
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{
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case 0:
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HeatUIEditorHandler.DrawHeader(customSkin, "Content Header", 6);
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HeatUIEditorHandler.DrawPropertyCW(buttonIcon, customSkin, "Button Icon", 80);
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if (useCustomText.boolValue == false) { HeatUIEditorHandler.DrawPropertyCW(buttonText, customSkin, "Button Text", 80); }
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if (buttonTarget.buttonIcon != null || useCustomText.boolValue == false) { buttonTarget.UpdateUI(); }
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HeatUIEditorHandler.DrawHeader(customSkin, "Events Header", 10);
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EditorGUILayout.PropertyField(onClick, new GUIContent("On Click"), true);
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EditorGUILayout.PropertyField(onHover, new GUIContent("On Hover"), true);
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EditorGUILayout.PropertyField(onLeave, new GUIContent("On Leave"), true);
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EditorGUILayout.PropertyField(onSelect, new GUIContent("On Select"), true);
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break;
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case 1:
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HeatUIEditorHandler.DrawHeader(customSkin, "Core Header", 6);
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HeatUIEditorHandler.DrawProperty(disabledCG, customSkin, "Disabled CG");
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HeatUIEditorHandler.DrawProperty(normalCG, customSkin, "Normal CG");
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HeatUIEditorHandler.DrawProperty(highlightCG, customSkin, "Highlight CG");
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HeatUIEditorHandler.DrawProperty(selectCG, customSkin, "Select CG");
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HeatUIEditorHandler.DrawProperty(disabledTextObj, customSkin, "Disabled Text");
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HeatUIEditorHandler.DrawProperty(normalTextObj, customSkin, "Normal Text");
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HeatUIEditorHandler.DrawProperty(highlightTextObj, customSkin, "Highlight Text");
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HeatUIEditorHandler.DrawProperty(selectTextObj, customSkin, "Select Text");
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HeatUIEditorHandler.DrawProperty(disabledImageObj, customSkin, "Disabled Image");
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HeatUIEditorHandler.DrawProperty(normalImageObj, customSkin, "Normal Image");
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HeatUIEditorHandler.DrawProperty(highlightImageObj, customSkin, "Highlight Image");
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HeatUIEditorHandler.DrawProperty(selectedImageObj, customSkin, "Select Image");
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HeatUIEditorHandler.DrawProperty(seperator, customSkin, "Seperator");
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break;
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case 2:
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HeatUIEditorHandler.DrawHeader(customSkin, "Options Header", 6);
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isInteractable.boolValue = HeatUIEditorHandler.DrawToggle(isInteractable.boolValue, customSkin, "Is Interactable");
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isSelected.boolValue = HeatUIEditorHandler.DrawToggle(isSelected.boolValue, customSkin, "Is Selected");
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useLocalization.boolValue = HeatUIEditorHandler.DrawToggle(useLocalization.boolValue, customSkin, "Use Localization", "Bypasses localization functions when disabled.");
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useCustomText.boolValue = HeatUIEditorHandler.DrawToggle(useCustomText.boolValue, customSkin, "Use Custom Text", "Bypasses inspector values and allows manual editing.");
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useSeperator.boolValue = HeatUIEditorHandler.DrawToggle(useSeperator.boolValue, customSkin, "Use Seperator");
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useUINavigation.boolValue = HeatUIEditorHandler.DrawToggle(useUINavigation.boolValue, customSkin, "Use UI Navigation", "Enables controller navigation.");
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useSounds.boolValue = HeatUIEditorHandler.DrawToggle(useSounds.boolValue, customSkin, "Use Button Sounds");
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HeatUIEditorHandler.DrawProperty(fadingMultiplier, customSkin, "Fading Multiplier", "Set the animation fade multiplier.");
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break;
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}
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serializedObject.ApplyModifiedProperties();
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if (Application.isPlaying == false) { Repaint(); }
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}
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}
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}
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#endif |