195 lines
6.6 KiB
C#
195 lines
6.6 KiB
C#
using System.Collections;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace Michsky.UI.Heat
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{
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[DisallowMultipleComponent]
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public class SettingsElement : MonoBehaviour, IPointerClickHandler, IPointerEnterHandler, IPointerExitHandler, ISelectHandler, IDeselectHandler, ISubmitHandler
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{
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// Resources
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[SerializeField] private CanvasGroup highlightCG;
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// Settings
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public bool isInteractable = true;
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public bool useSounds = true;
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[Range(1, 15)] public float fadingMultiplier = 8;
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public bool useUINavigation = false;
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public Navigation.Mode navigationMode = Navigation.Mode.Automatic;
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public GameObject selectOnUp;
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public GameObject selectOnDown;
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public GameObject selectOnLeft;
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public GameObject selectOnRight;
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public bool wrapAround = false;
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// Events
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public UnityEvent onClick = new UnityEvent();
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public UnityEvent onHover = new UnityEvent();
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public UnityEvent onLeave = new UnityEvent();
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// Helpers
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Button targetButton;
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void Start()
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{
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if (ControllerManager.instance != null) { ControllerManager.instance.settingsElements.Add(this); }
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if (UIManagerAudio.instance == null) { useSounds = false; }
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if (highlightCG == null)
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{
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highlightCG = new GameObject().AddComponent<CanvasGroup>();
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highlightCG.gameObject.AddComponent<RectTransform>();
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highlightCG.transform.SetParent(transform);
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highlightCG.gameObject.name = "Highlight";
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}
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if (GetComponent<Image>() == null)
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{
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Image raycastImg = gameObject.AddComponent<Image>();
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raycastImg.color = new Color(0, 0, 0, 0);
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raycastImg.raycastTarget = true;
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}
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}
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void OnEnable()
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{
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if (highlightCG != null) { highlightCG.alpha = 0; }
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if (Application.isPlaying && useUINavigation) { AddUINavigation(); }
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else if (Application.isPlaying && !useUINavigation && targetButton == null)
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{
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targetButton = gameObject.AddComponent<Button>();
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targetButton.transition = Selectable.Transition.None;
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}
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}
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public void Interactable(bool value)
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{
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isInteractable = value;
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if (!gameObject.activeInHierarchy) { return; }
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StartCoroutine("SetNormal");
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}
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public void AddUINavigation()
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{
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if (targetButton == null)
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{
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if (gameObject.GetComponent<Button>() == null) { targetButton = gameObject.AddComponent<Button>(); }
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else { targetButton = GetComponent<Button>(); }
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targetButton.transition = Selectable.Transition.None;
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}
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if (targetButton.navigation.mode == navigationMode)
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return;
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Navigation customNav = new Navigation();
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customNav.mode = navigationMode;
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if (navigationMode == Navigation.Mode.Vertical || navigationMode == Navigation.Mode.Horizontal) { customNav.wrapAround = wrapAround; }
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else if (navigationMode == Navigation.Mode.Explicit) { StartCoroutine("InitUINavigation", customNav); return; }
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targetButton.navigation = customNav;
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}
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public void DisableUINavigation()
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{
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if (targetButton != null)
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{
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Navigation customNav = new Navigation();
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Navigation.Mode navMode = Navigation.Mode.None;
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customNav.mode = navMode;
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targetButton.navigation = customNav;
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}
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}
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public void OnPointerClick(PointerEventData eventData)
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{
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if (isInteractable == false || eventData.button != PointerEventData.InputButton.Left) { return; }
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if (useSounds) { UIManagerAudio.instance.audioSource.PlayOneShot(UIManagerAudio.instance.UIManagerAsset.clickSound); }
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onClick.Invoke();
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}
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public void OnPointerEnter(PointerEventData eventData)
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{
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if (!isInteractable) { return; }
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if (useSounds) { UIManagerAudio.instance.audioSource.PlayOneShot(UIManagerAudio.instance.UIManagerAsset.hoverSound); }
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onHover.Invoke();
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StartCoroutine("SetHighlight");
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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if (!isInteractable)
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return;
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onLeave.Invoke();
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StartCoroutine("SetNormal");
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}
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public void OnSelect(BaseEventData eventData)
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{
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if (!isInteractable) { return; }
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if (useSounds) { UIManagerAudio.instance.audioSource.PlayOneShot(UIManagerAudio.instance.UIManagerAsset.hoverSound); }
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onHover.Invoke();
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StartCoroutine("SetHighlight");
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}
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public void OnDeselect(BaseEventData eventData)
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{
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if (!isInteractable || highlightCG == null)
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return;
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onLeave.Invoke();
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StartCoroutine("SetNormal");
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}
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public void OnSubmit(BaseEventData eventData)
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{
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if (!isInteractable) { return; }
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if (useSounds) { UIManagerAudio.instance.audioSource.PlayOneShot(UIManagerAudio.instance.UIManagerAsset.clickSound); }
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onClick.Invoke();
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}
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IEnumerator SetNormal()
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{
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StopCoroutine("SetHighlight");
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while (highlightCG.alpha > 0.01f)
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{
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highlightCG.alpha -= Time.unscaledDeltaTime * fadingMultiplier;
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yield return null;
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}
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highlightCG.alpha = 0;
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}
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IEnumerator SetHighlight()
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{
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StopCoroutine("SetNormal");
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while (highlightCG.alpha < 0.99f)
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{
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highlightCG.alpha += Time.unscaledDeltaTime * fadingMultiplier;
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yield return null;
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}
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highlightCG.alpha = 1;
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}
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IEnumerator InitUINavigation(Navigation nav)
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{
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yield return new WaitForSecondsRealtime(0.1f);
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if (selectOnUp != null) { nav.selectOnUp = selectOnUp.GetComponent<Selectable>(); }
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if (selectOnDown != null) { nav.selectOnDown = selectOnDown.GetComponent<Selectable>(); }
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if (selectOnLeft != null) { nav.selectOnLeft = selectOnLeft.GetComponent<Selectable>(); }
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if (selectOnRight != null) { nav.selectOnRight = selectOnRight.GetComponent<Selectable>(); }
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targetButton.navigation = nav;
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}
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}
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} |