171 lines
6.6 KiB
C#
171 lines
6.6 KiB
C#
#if UNITY_EDITOR
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using System;
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using UnityEditor;
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using UnityEngine;
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namespace FishNet.Editing
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{
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/// <summary>
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/// Contributed by YarnCat! Thank you!
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/// </summary>
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public class ReviewReminderEditor : EditorWindow
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{
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private Texture2D _fishnetLogo, _reviewButtonBg, _reviewButtonBgHover;
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private GUIStyle _labelStyle, _reviewButtonStyle;
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private const string DATETIME_REMINDED = "ReviewDateTimeReminded";
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private const string CHECK_REMIND_COUNT = "CheckRemindCount";
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private const string IS_ENABLED = "ReminderEnabled";
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private static ReviewReminderEditor _window;
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internal static void CheckRemindToReview()
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{
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bool reminderEnabled = EditorPrefs.GetBool(IS_ENABLED, true);
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if (!reminderEnabled)
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return;
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/* Require at least two opens and 10 days
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* to be passed before reminding. */
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int checkRemindCount = (EditorPrefs.GetInt(CHECK_REMIND_COUNT, 0) + 1);
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EditorPrefs.SetInt(CHECK_REMIND_COUNT, checkRemindCount);
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//Not enough checks.
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if (checkRemindCount < 2)
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return;
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string dtStr = EditorPrefs.GetString(DATETIME_REMINDED, string.Empty);
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//Somehow got cleared. Reset.
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if (string.IsNullOrWhiteSpace(dtStr))
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{
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ResetDateTimeReminded();
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return;
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}
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long binary;
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//Failed to parse.
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if (!long.TryParse(dtStr, out binary))
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{
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ResetDateTimeReminded();
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return;
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}
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//Not enough time passed.
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DateTime dt = DateTime.FromBinary(binary);
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if ((DateTime.Now - dt).TotalDays < 10)
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return;
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//If here then the reminder can be shown.
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EditorPrefs.SetInt(CHECK_REMIND_COUNT, 0);
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ShowReminder();
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}
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internal static void ResetDateTimeReminded()
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{
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EditorPrefs.SetString(DATETIME_REMINDED, DateTime.Now.ToBinary().ToString());
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}
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private static void ShowReminder()
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{
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InitializeWindow();
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}
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static void InitializeWindow()
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{
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if (_window != null)
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return;
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_window = (ReviewReminderEditor)EditorWindow.GetWindow(typeof(ReviewReminderEditor));
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_window.position = new Rect(0f, 0f, 320f, 300f);
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Rect mainPos;
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#if UNITY_2020_1_OR_NEWER
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mainPos = EditorGUIUtility.GetMainWindowPosition();
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#else
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mainPos = new Rect(Vector2.zero, Vector2.zero);
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#endif
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var pos = _window.position;
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float w = (mainPos.width - pos.width) * 0.5f;
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float h = (mainPos.height - pos.height) * 0.5f;
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pos.x = mainPos.x + w;
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pos.y = mainPos.y + h;
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_window.position = pos;
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}
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static void StyleWindow()
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{
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InitializeWindow();
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_window._fishnetLogo = (Texture2D)AssetDatabase.LoadAssetAtPath("Assets/FishNet/Runtime/Editor/Textures/UI/Logo_With_Text.png", typeof(Texture));
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_window._labelStyle = new GUIStyle("label");
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_window._labelStyle.fontSize = 24;
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_window._labelStyle.wordWrap = true;
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//window.labelStyle.alignment = TextAnchor.MiddleCenter;
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_window._labelStyle.normal.textColor = new Color32(74, 195, 255, 255);
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_window._reviewButtonBg = MakeBackgroundTexture(1, 1, new Color32(52, 111, 255, 255));
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_window._reviewButtonBgHover = MakeBackgroundTexture(1, 1, new Color32(99, 153, 255, 255));
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_window._reviewButtonStyle = new GUIStyle("button");
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_window._reviewButtonStyle.fontSize = 18;
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_window._reviewButtonStyle.fontStyle = FontStyle.Bold;
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_window._reviewButtonStyle.normal.background = _window._reviewButtonBg;
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_window._reviewButtonStyle.active.background = _window._reviewButtonBgHover;
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_window._reviewButtonStyle.focused.background = _window._reviewButtonBgHover;
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_window._reviewButtonStyle.onFocused.background = _window._reviewButtonBgHover;
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_window._reviewButtonStyle.hover.background = _window._reviewButtonBgHover;
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_window._reviewButtonStyle.onHover.background = _window._reviewButtonBgHover;
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_window._reviewButtonStyle.alignment = TextAnchor.MiddleCenter;
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_window._reviewButtonStyle.normal.textColor = new Color(1, 1, 1, 1);
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}
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void OnGUI()
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{
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float thisWidth = this.position.width;
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StyleWindow();
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GUILayout.Box(_fishnetLogo, GUILayout.Width(this.position.width), GUILayout.Height(160f));
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EditorGUILayout.BeginHorizontal();
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GUILayout.Space(8f);
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GUILayout.Label("Have you considered leaving us a review?", _labelStyle, GUILayout.Width(thisWidth * 0.95f));
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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if (GUILayout.Button("Don't Ask Again", GUILayout.Width(this.position.width)))
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{
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this.Close();
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EditorPrefs.SetBool(IS_ENABLED, false);
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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if (GUILayout.Button("Ask Later", GUILayout.Width(this.position.width)))
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{
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this.Close();
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Application.OpenURL("https://discord.gg/Ta9HgDh4Hj");
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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if (GUILayout.Button("Leave A Review", GUILayout.Width(this.position.width)))
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{
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this.Close();
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EditorPrefs.SetBool(IS_ENABLED, false);
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Application.OpenURL("https://assetstore.unity.com/packages/tools/network/fish-net-networking-evolved-207815");
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}
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EditorGUILayout.EndHorizontal();
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//GUILayout.Space(20);
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//_showOnStartupSelected = EditorGUILayout.Popup("Show on Startup", _showOnStartupSelected, showOnStartupOptions);
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}
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private static Texture2D MakeBackgroundTexture(int width, int height, Color color)
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{
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Color[] pixels = new Color[width * height];
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for (int i = 0; i < pixels.Length; i++)
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pixels[i] = color;
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Texture2D backgroundTexture = new Texture2D(width, height);
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backgroundTexture.SetPixels(pixels);
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backgroundTexture.Apply();
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return backgroundTexture;
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}
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}
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}
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#endif |