12 lines
275 B
C#
12 lines
275 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName ="Settings",menuName ="ScriptableObjects/New Settings Object",order =1)]
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public class GameSettings : ScriptableObject
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{
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[Range(0,1)]
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public float volume = 1;
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}
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