StationObscurum/Assets/Adobe/Substance3DForUnity/Runtime/Scripts/Unity Objects/SubstanceFileRawData.cs

12 lines
216 B
C#

using UnityEngine;
namespace Adobe.Substance
{
[PreferBinarySerialization]
public class SubstanceFileRawData : ScriptableObject
{
[SerializeField]
[HideInInspector]
public byte[] FileContent = default;
}
}