36 lines
1.3 KiB
C#
36 lines
1.3 KiB
C#
|
|
namespace FishNet.Managing.Scened
|
|
{
|
|
/// <summary>
|
|
/// Settings to apply when loading a scene.
|
|
/// </summary>
|
|
public class UnloadOptions
|
|
{
|
|
/// <summary>
|
|
/// Conditions to unloading a scene on the server.
|
|
/// </summary>
|
|
public enum ServerUnloadMode
|
|
{
|
|
/// <summary>
|
|
/// Unloads the scene if no more connections are within it.
|
|
/// </summary>
|
|
UnloadUnused = 0,
|
|
/// <summary>
|
|
/// Unloads scenes for connections but keeps scene loaded on server even if no connections are within it.
|
|
/// </summary>
|
|
KeepUnused = 1,
|
|
}
|
|
|
|
/// <summary>
|
|
/// How to unload scenes on the server. UnloadUnused will unload scenes which have no more clients in them. KeepUnused will not unload a scene even when empty. ForceUnload will unload a scene regardless of if clients are still connected to it.
|
|
/// </summary>
|
|
[System.NonSerialized]
|
|
public ServerUnloadMode Mode = ServerUnloadMode.UnloadUnused;
|
|
/// <summary>
|
|
/// True if scenes should be loaded using addressables. This field only exists for optional use so the user may know if their queue data is using addressables.
|
|
/// </summary>
|
|
public bool Addressables;
|
|
}
|
|
|
|
|
|
} |