39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
using FishNet.Object;
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using System.Collections.Generic;
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using UnityEngine;
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namespace FishNet.Utility.Performance
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{
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public static class GetNonAlloc
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{
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/// <summary>
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///
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/// </summary>
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private static List<Transform> _transformList = new List<Transform>();
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/// <summary>
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///
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/// </summary>
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private static List<NetworkBehaviour> _networkBehavioursList = new List<NetworkBehaviour>();
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/// <summary>
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/// Gets all NetworkBehaviours on a transform.
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/// </summary>
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public static List<NetworkBehaviour> GetNetworkBehaviours(this Transform t)
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{
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t.GetComponents(_networkBehavioursList);
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return _networkBehavioursList;
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}
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/// <summary>
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/// Gets all transforms on transform and it's children.
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/// </summary>
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public static List<Transform> GetTransformsInChildrenNonAlloc(this Transform t, bool includeInactive = false)
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{
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t.GetComponentsInChildren<Transform>(includeInactive, _transformList);
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return _transformList;
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}
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}
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} |