StationObscurum/Assets/Adobe/Substance3DForUnity/Runtime/Scripts/Utilities/Globals.cs

26 lines
581 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Adobe.Substance
{
public static class Globals
{
public static Texture2D CreateColoredTexture(int pWidth, int pHeight, Color pColor)
{
Texture2D t;
Color[] pix = new Color[pWidth * pHeight];
for (int i = 0; i < pix.Length; i++)
{
pix[i] = pColor;
}
t = new Texture2D(pWidth, pHeight);
t.SetPixels(pix);
t.Apply();
return t;
}
}
}