46 lines
2.1 KiB
C#
46 lines
2.1 KiB
C#
#if UNITY_EDITOR
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using UnityEngine;
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using UnityEditor;
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namespace Michsky.UI.Heat
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{
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[CanEditMultipleObjects]
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[CustomEditor(typeof(LocalizationManager))]
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public class LocalizationManagerEditor : Editor
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{
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private LocalizationManager lmTarget;
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private GUISkin customSkin;
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private void OnEnable()
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{
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lmTarget = (LocalizationManager)target;
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if (EditorGUIUtility.isProSkin == true) { customSkin = HeatUIEditorHandler.GetDarkEditor(customSkin); }
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else { customSkin = HeatUIEditorHandler.GetLightEditor(customSkin); }
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}
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public override void OnInspectorGUI()
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{
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var UIManagerAsset = serializedObject.FindProperty("UIManagerAsset");
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var languageSelector = serializedObject.FindProperty("languageSelector");
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var setLanguageOnAwake = serializedObject.FindProperty("setLanguageOnAwake");
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var updateItemsOnSet = serializedObject.FindProperty("updateItemsOnSet");
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var saveLanguageChanges = serializedObject.FindProperty("saveLanguageChanges");
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HeatUIEditorHandler.DrawHeader(customSkin, "Core Header", 6);
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HeatUIEditorHandler.DrawProperty(UIManagerAsset, customSkin, "UI Manager");
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HeatUIEditorHandler.DrawProperty(languageSelector, customSkin, "Language Selector");
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HeatUIEditorHandler.DrawHeader(customSkin, "Options Header", 10);
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setLanguageOnAwake.boolValue = HeatUIEditorHandler.DrawToggle(setLanguageOnAwake.boolValue, customSkin, "Set Language On Awake");
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updateItemsOnSet.boolValue = HeatUIEditorHandler.DrawToggle(updateItemsOnSet.boolValue, customSkin, "Update Items On Language Set");
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saveLanguageChanges.boolValue = HeatUIEditorHandler.DrawToggle(saveLanguageChanges.boolValue, customSkin, "Save Language Changes");
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LocalizationManager.enableLogs = HeatUIEditorHandler.DrawToggle(LocalizationManager.enableLogs, customSkin, "Enable Logs");
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serializedObject.ApplyModifiedProperties();
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if (Application.isPlaying == false) { Repaint(); }
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}
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}
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}
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#endif |