31 lines
544 B
C#
31 lines
544 B
C#
#define SUBSTANCE_PROFILE_ENABLE
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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#if SUBSTANCE_PROFILE_ENABLE
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using UnityEngine.Profiling;
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#endif
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namespace Adobe.Substance
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{
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internal static class ProfileUtils
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{
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internal static void BeginSample(string name)
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{
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#if SUBSTANCE_PROFILE_ENABLE
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Profiler.BeginSample(name);
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#endif
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}
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internal static void EndSample()
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{
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#if SUBSTANCE_PROFILE_ENABLE
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Profiler.EndSample();
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#endif
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}
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}
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} |