197 lines
6.9 KiB
C#
197 lines
6.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.4.4
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// from Assets/FishNet/Demos/Network LOD/Prefabs/New Controls.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Utilities;
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public partial class @NewControls : IInputActionCollection2, IDisposable
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{
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public InputActionAsset asset { get; }
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public @NewControls()
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{
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asset = InputActionAsset.FromJson(@"{
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""name"": ""New Controls"",
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""maps"": [
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{
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""name"": ""New action map"",
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""id"": ""d0f51457-a857-4fa4-98ce-e5cde69f5bba"",
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""actions"": [
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{
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""name"": ""New action"",
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""type"": ""Value"",
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""id"": ""55dfdeea-331d-47f2-9a02-526e458aa5ed"",
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""expectedControlType"": ""Vector2"",
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""processors"": """",
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""interactions"": ""Hold"",
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""initialStateCheck"": true
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}
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],
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""bindings"": [
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{
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""name"": ""2D Vector"",
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""id"": ""ab43b81b-3869-467f-9684-e4f7a35d6c73"",
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""path"": ""2DVector"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""New action"",
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""isComposite"": true,
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""isPartOfComposite"": false
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},
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{
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""name"": ""up"",
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""id"": ""24cc63fc-7927-464b-acce-ad9f5d5de163"",
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""path"": ""<Keyboard>/w"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""New action"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""down"",
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""id"": ""6fbbe716-aa97-412a-85c5-9597c0fea21c"",
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""path"": ""<Keyboard>/s"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""New action"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""left"",
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""id"": ""3da6b6cd-13d7-4bd9-b943-010ef1aafb06"",
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""path"": ""<Keyboard>/a"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""New action"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""right"",
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""id"": ""5dd39ce5-66ed-442e-af87-f9b09cb1b971"",
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""path"": ""<Keyboard>/d"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""New action"",
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""isComposite"": false,
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""isPartOfComposite"": true
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}
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]
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}
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],
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""controlSchemes"": []
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}");
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// New action map
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m_Newactionmap = asset.FindActionMap("New action map", throwIfNotFound: true);
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m_Newactionmap_Newaction = m_Newactionmap.FindAction("New action", throwIfNotFound: true);
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}
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public void Dispose()
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{
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UnityEngine.Object.Destroy(asset);
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}
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public InputBinding? bindingMask
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{
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get => asset.bindingMask;
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set => asset.bindingMask = value;
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}
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public ReadOnlyArray<InputDevice>? devices
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{
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get => asset.devices;
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set => asset.devices = value;
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}
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public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
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public bool Contains(InputAction action)
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{
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return asset.Contains(action);
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}
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public IEnumerator<InputAction> GetEnumerator()
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{
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return asset.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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public void Enable()
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{
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asset.Enable();
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}
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public void Disable()
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{
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asset.Disable();
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}
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public IEnumerable<InputBinding> bindings => asset.bindings;
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public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
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{
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return asset.FindAction(actionNameOrId, throwIfNotFound);
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}
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public int FindBinding(InputBinding bindingMask, out InputAction action)
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{
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return asset.FindBinding(bindingMask, out action);
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}
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// New action map
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private readonly InputActionMap m_Newactionmap;
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private INewactionmapActions m_NewactionmapActionsCallbackInterface;
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private readonly InputAction m_Newactionmap_Newaction;
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public struct NewactionmapActions
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{
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private @NewControls m_Wrapper;
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public NewactionmapActions(@NewControls wrapper) { m_Wrapper = wrapper; }
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public InputAction @Newaction => m_Wrapper.m_Newactionmap_Newaction;
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public InputActionMap Get() { return m_Wrapper.m_Newactionmap; }
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public void Enable() { Get().Enable(); }
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public void Disable() { Get().Disable(); }
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public bool enabled => Get().enabled;
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public static implicit operator InputActionMap(NewactionmapActions set) { return set.Get(); }
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public void SetCallbacks(INewactionmapActions instance)
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{
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if (m_Wrapper.m_NewactionmapActionsCallbackInterface != null)
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{
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@Newaction.started -= m_Wrapper.m_NewactionmapActionsCallbackInterface.OnNewaction;
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@Newaction.performed -= m_Wrapper.m_NewactionmapActionsCallbackInterface.OnNewaction;
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@Newaction.canceled -= m_Wrapper.m_NewactionmapActionsCallbackInterface.OnNewaction;
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}
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m_Wrapper.m_NewactionmapActionsCallbackInterface = instance;
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if (instance != null)
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{
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@Newaction.started += instance.OnNewaction;
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@Newaction.performed += instance.OnNewaction;
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@Newaction.canceled += instance.OnNewaction;
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}
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}
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}
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public NewactionmapActions @Newactionmap => new NewactionmapActions(this);
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public interface INewactionmapActions
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{
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void OnNewaction(InputAction.CallbackContext context);
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}
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}
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