StationObscurum/Assets/FishNet/Runtime/Managing/Debugging/DebugManager.cs

21 lines
506 B
C#

using UnityEngine;
namespace FishNet.Managing.Debugging
{
/// <summary>
/// A container for debugging.
/// </summary>
[DisallowMultipleComponent]
[AddComponentMenu("FishNet/Manager/DebugManager")]
public class DebugManager : MonoBehaviour
{
public bool ObserverRpcLinks = true;
public bool TargetRpcLinks = true;
public bool ReplicateRpcLinks = true;
public bool ReconcileRpcLinks = true;
public bool ServerRpcLinks = true;
}
}