StationObscurum/Assets/FishNet/Runtime/Managing/Scened/UnloadedScene.cs

22 lines
439 B
C#

using UnityEngine.SceneManagement;
namespace FishNet.Managing.Scened
{
public struct UnloadedScene
{
public readonly string Name;
public readonly int Handle;
public UnloadedScene(Scene s)
{
Name = s.name;
Handle = s.handle;
}
public UnloadedScene(string name, int handle)
{
Name = name;
Handle = handle;
}
}
}