770 lines
24 KiB
Plaintext
770 lines
24 KiB
Plaintext
%YAML 1.1
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value: Visuals
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spriteValue: {fileID: 0}
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value: Searching for games...
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spriteValue: {fileID: 0}
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spriteValue: {fileID: 0}
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value: More Details
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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value: Welcome to Heat UI
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value: This is a panel which you can show the latest updates, changelog and
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more.
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: NewsItemTitle2
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value: Fully customizable
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: NewsItemDescription2
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value: You can add new items, change the size or change the appearance of the
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: NewsItemTitle3
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value: Easily add new content
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: NewsItemDescription3
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value: You can easily add new slider items using the 'News Slider' component
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which is added to the slider object.
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: AchievementHiddenTitle
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value: Hidden Achievement
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: AchievementHiddenDesc
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value: This is a hidden achievement and must be unlocked to preview.
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: AchievementSampleTitle
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value: Sample Achievement
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: AchievementSampleDesc
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value: This is a sample achievement made for demo purposes.
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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value: Join us on Discord
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audioValue: {fileID: 0}
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value: Follow us on Twitter
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value: Continue
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value: Play
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value: Replay
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value: Completed
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value: Chapter 1
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: Chapter1Description
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value: This is a description field. You can say something about the chapter
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here. This is a multi-line field and is automatically sized depending on
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its content. You can also use any TMP-supported rich text. You can use the
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'Chapter Manager' component to make any changes to the chapter panel. Don't
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worry, it's really easy to use!
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: Chapter2Title
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value: Chapter 2
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: Chapter2Description
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value: This is a description field. You can say something about the chapter
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here. This is a multi-line field and is automatically sized depending on
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its content. You can also use any TMP-supported rich text. You can use the
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'Chapter Manager' component to make any changes to the chapter panel. Don't
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worry, it's really easy to use!
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: Chapter3Title
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value: Chapter 3
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: Chapter3Description
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value: This is a description field. You can say something about the chapter
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here. This is a multi-line field and is automatically sized depending on
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its content. You can also use any TMP-supported rich text. You can use the
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'Chapter Manager' component to make any changes to the chapter panel. Don't
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worry, it's really easy to use!
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: Chapter4Title
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value: Chapter 4
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: Chapter4Description
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value: This is a description field. You can say something about the chapter
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here. This is a multi-line field and is automatically sized depending on
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its content. You can also use any TMP-supported rich text. You can use the
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'Chapter Manager' component to make any changes to the chapter panel. Don't
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worry, it's really easy to use!
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: ButtonCancel
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value: Cancel
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: ButtonConfirm
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value: Confirm
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: ExitModalDescription
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value: Are you sure you want to exit? This action cannot be undone.
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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value: On
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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value: Off
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: CreditsTitle
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value: Credits
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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value: Select
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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value: Navigate
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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value: Previous Chapter
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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value: Next Chapter
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: GoBackLabel
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value: Go Back
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: PrevCategoryLabel
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value: Previous Category
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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value: Next Category
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: BoostCreditsLabel
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value: Boost (Hold)
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: CloseLabel
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value: Close
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: ControllerLayoutTitle
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value: Controller Layout
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: CreditsVoiceover
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value: Voiceover
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: CreditsCreatedBy
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value: Created by
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: CreditsArtDesign
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value: Art Design
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: CreditsProgrammer
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value: Programming
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: CreditsSoundDesign
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value: Sound Design
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: CreditsConceptArtist
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value: Concept Artist
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: CreditsVFXArtist
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value: VFX Artist
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: CreditsUI
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value: User Interface
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: CreditsPlaytesters
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value: Playtesters
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: WebsiteDescription
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value: Check our website
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: RedditDescription
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value: Follow us on Reddit
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: YouTubeDescription
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value: Subscribe us on YouTube
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: EnableHintsLabel
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value: Enable Hints
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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value: Enable Tutorials
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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value: UI Scale
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: SubtitleScaleLabel
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value: Subtitle Scale
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: EnableSubtitlesLabel
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value: Enable Subtitles
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: VolumeHeader
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value: Volume
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: MasterVolumeLabel
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value: Master Volume
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: MusicVolumeLabel
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value: Music Volume
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: SFXVolumeLabel
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value: SFX Volume
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: UIVolumeLabel
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value: UI Volume
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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value: Display
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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value: Resolution
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: EnableHintsDesc
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|
value: 'First timer? Want to learn some new stuff while playing? If so, you
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can enable this.
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|
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*This is a non-functional placeholder.'
|
|
audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
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- key: EnableSubtitlesDesc
|
|
value: 'See what people saying on the screen.
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|
|
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*This is a non-functional
|
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placeholder.'
|
|
audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: LanguageDesc
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value: Select a language that you prefer.
|
|
audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
|
- key: UIScaleDesc
|
|
value: Too big? Too small? That's what she said? Well, you can manage UI size
|
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here.
|
|
audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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|
- key: SubtitleScaleDesc
|
|
value: 'Too big? Too small? That''s what she said? Well, you can manage subtitle
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|
size here.
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|
|
|
|
|
*This is a non-functional placeholder.'
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
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|
- key: MasterVolumeDesc
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|
value: If you want to decrease or increase the general volume of the game,
|
|
you can play with this slider.
|
|
audioValue: {fileID: 0}
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|
spriteValue: {fileID: 0}
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|
- key: MusicVolumeDesc
|
|
value: If you want to decrease or increase the music volume of the game, you
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|
can play with this slider.
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
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|
- key: SFXVolumeDesc
|
|
value: If you want to decrease or increase the effect volume of the game, you
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can play with this slider.
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
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|
- key: UIVolumeDesc
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|
value: If you want to decrease or increase the UI of the game, you can play
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|
with this slider.
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: ResolutionDesc
|
|
value: Higher resolution screens are capable of producing sharper, clearer,
|
|
more detailed images. You can choose any resolution you desire.
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: SettingsDesc
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|
value: Tweak some options and make your gameplay experience even better! You
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|
can change between categories using the buttons on the top.
|
|
audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
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|
- key: VSyncLabel
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value: VSync
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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|
- key: VSyncDesc
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|
value: VSync is the graphics technology responsible for synchronizing the frame
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|
rate of a game to the refresh rate of a monitor. This synchronization delivers
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|
smooth, uninterrupted gameplay for graphics-heavy 3D games.
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|
audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: FrameRateLabel
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value: Frame Rate
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|
audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: FrameRateDesc
|
|
value: Limit the frame rate. It is recommended to match this option with the
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|
refresh rate of your monitor. Note that this option has no effect when VSync
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|
is enabled.
|
|
audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: FrameRateUnlimited
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value: Unlimited
|
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: WindowModeLabel
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value: Window Mode
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: WindowModeDesc
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value: Select the preferred window mode. If you're experiencing input lags,
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|
you can try the <b>Fullscreen</b> mode.
|
|
audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: BorderlessLabel
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value: Borderless
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: FullscreenLabel
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value: Fullscreen
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: WindowedLabel
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value: Windowed
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: CreditsLogoDescription
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value: 'Optional footnote goes here.
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You can add additional information
|
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or license details here.'
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: AccessibilityTitle
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value: Accessibility
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: SearchLabel
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value: Search
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audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: CancelSearchLabel
|
|
value: Cancel Search
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: GameModeLabel
|
|
value: Game Mode
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: PlayLabel
|
|
value: Play
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: SearchingLabel
|
|
value: Searching...
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: PauseMenuContinue
|
|
value: Continue
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: ExitMainMenuTitle
|
|
value: Exit to main menu
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: ExitMainMenuDescription
|
|
value: Are you sure you want to exit to the main menu? Any unsaved progress
|
|
will be lost.
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: QuestTextSample
|
|
value: Example quest description
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: NotificationTextSample
|
|
value: Task completed <b>[+50 XP]</b>
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: PausedLabel
|
|
value: Paused
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: TextureQualityLabel
|
|
value: Texture Quality
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: TextureQualityDesc
|
|
value: Higher quality textures result in significantly deeper details, but
|
|
also require more VRAM and video processing hardware.
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: SettingsGraphicsLow
|
|
value: Low
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: SettingsGraphicsMedium
|
|
value: Medium
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: SettingsGraphicsHigh
|
|
value: High
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: SettingsGraphicsUltra
|
|
value: Ultra
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: AnisotropicFilteringLabel
|
|
value: Anisotropic filtering
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: AnisotropicFilteringDesc
|
|
value: Texture filtering makes distant objects in games look sharper. It works
|
|
by improving the appearance of textures viewed at a steep angle.
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: CamAndPlayerLabel
|
|
value: Camera & Player
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: CamSensitivityLabel
|
|
value: Camera sensitivity
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: CamSensitivityDesc
|
|
value: Adjust camera sensitivity.
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: SprintModeLabel
|
|
value: Sprint mode
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: SprintModeLabelDesc
|
|
value: Set whether you want to sprint by holding the button or toggling.
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: SprintToggleLabel
|
|
value: Toggle
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: SprintHoldLabel
|
|
value: Hold
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: ReverseLookLabel
|
|
value: Reverse look
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: ReverseLookDesc
|
|
value: Inverts camera look when enabled.
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: KeyBindingsHeader
|
|
value: Key Bindings
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: AdvancedHeader
|
|
value: Advanced
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: ScrollLabel
|
|
value: Scroll
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: LobbyLabel
|
|
value: Lobby
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: ReadyLabel
|
|
value: Ready
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: NotReadyLabel
|
|
value: Not Ready
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: UnreadyLabel
|
|
value: Unready
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: PAK_Touchscreen
|
|
value: Touchscreen
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: PrevPageLabel
|
|
value: Previous Page
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: NextPageLabel
|
|
value: Next Page
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: NewGameTitle
|
|
value: New Game
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: NewGameModalDescription
|
|
value: 'Are you sure you want to start a new game?
|
|
|
|
This will overwrite
|
|
your auto save.'
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: HomeTitle
|
|
value: Home
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: ChaptersTitle
|
|
value: Chapters
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: ShopTitle
|
|
value: Shop
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: ContinueTitle
|
|
value: Continue
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: ContinueDescription
|
|
value: Continue your journey
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: NewGameTitle
|
|
value: New Game
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: NewGameDescription
|
|
value: A fresh start
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: LoadGameTitle
|
|
value: Load Game
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: LoadGameDescription
|
|
value: Load your saved game
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: AchievementsDescription
|
|
value: See the achievement library
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: ControllerLayoutDescription
|
|
value: See the controller mapping
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: CreditsDescription
|
|
value: People who made the game
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: PurchasedLabel
|
|
value: Purchased
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: PurchaseLabel
|
|
value: Purchase
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: PurchaseItemTitle
|
|
value: Purchase Item
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: PurchaseItemDescription
|
|
value: Are you sure you want to buy the item?
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: SampleShopItemTitle
|
|
value: Sample Title
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: SampleShopItemDescription
|
|
value: Shop button description here. Supports multi-line.
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: WeaponsTitle
|
|
value: Weapons
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: ClothesTitle
|
|
value: Clothes
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: VehiclesTitle
|
|
value: Vehicles
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|
|
- key: LoadTitle
|
|
value: Load
|
|
audioValue: {fileID: 0}
|
|
spriteValue: {fileID: 0}
|