47 lines
1.8 KiB
C#
47 lines
1.8 KiB
C#
#if UNITY_EDITOR
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using UnityEngine;
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using UnityEditor;
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namespace Michsky.UI.Heat
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{
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[CanEditMultipleObjects]
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[CustomEditor(typeof(HUDManager))]
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public class HUDManagerEditor : Editor
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{
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private HUDManager hmTarget;
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private GUISkin customSkin;
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private void OnEnable()
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{
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hmTarget = (HUDManager)target;
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if (EditorGUIUtility.isProSkin == true) { customSkin = HeatUIEditorHandler.GetDarkEditor(customSkin); }
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else { customSkin = HeatUIEditorHandler.GetLightEditor(customSkin); }
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}
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public override void OnInspectorGUI()
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{
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var HUDPanel = serializedObject.FindProperty("HUDPanel");
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var fadeSpeed = serializedObject.FindProperty("fadeSpeed");
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var defaultBehaviour = serializedObject.FindProperty("defaultBehaviour");
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var onSetVisible = serializedObject.FindProperty("onSetVisible");
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var onSetInvisible = serializedObject.FindProperty("onSetInvisible");
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HeatUIEditorHandler.DrawHeader(customSkin, "Core Header", 6);
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HeatUIEditorHandler.DrawProperty(HUDPanel, customSkin, "HUD Panel");
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HeatUIEditorHandler.DrawHeader(customSkin, "Options Header", 10);
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HeatUIEditorHandler.DrawProperty(fadeSpeed, customSkin, "Fade Speed", "Sets the fade animation speed.");
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HeatUIEditorHandler.DrawProperty(defaultBehaviour, customSkin, "Default Behaviour");
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HeatUIEditorHandler.DrawHeader(customSkin, "Events Header", 10);
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EditorGUILayout.PropertyField(onSetVisible, new GUIContent("On Set Visible"), true);
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EditorGUILayout.PropertyField(onSetInvisible, new GUIContent("On Set Invisible"), true);
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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#endif |