59 lines
2.6 KiB
C#
59 lines
2.6 KiB
C#
#if UNITY_EDITOR
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using UnityEngine;
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using UnityEditor;
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using UnityEngine.UIElements;
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namespace Michsky.UI.Heat
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{
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[CanEditMultipleObjects]
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[CustomEditor(typeof(ControllerManager))]
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public class ControllerManagerEditor : Editor
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{
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private ControllerManager cmTarget;
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private GUISkin customSkin;
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private void OnEnable()
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{
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cmTarget = (ControllerManager)target;
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if (EditorGUIUtility.isProSkin == true) { customSkin = HeatUIEditorHandler.GetDarkEditor(customSkin); }
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else { customSkin = HeatUIEditorHandler.GetLightEditor(customSkin); }
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}
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public override void OnInspectorGUI()
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{
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var presetManager = serializedObject.FindProperty("presetManager");
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var firstSelected = serializedObject.FindProperty("firstSelected");
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var gamepadObjects = serializedObject.FindProperty("gamepadObjects");
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var keyboardObjects = serializedObject.FindProperty("keyboardObjects");
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var alwaysUpdate = serializedObject.FindProperty("alwaysUpdate");
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var affectCursor = serializedObject.FindProperty("affectCursor");
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var gamepadHotkey = serializedObject.FindProperty("gamepadHotkey");
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HeatUIEditorHandler.DrawHeader(customSkin, "Core Header", 6);
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HeatUIEditorHandler.DrawProperty(presetManager, customSkin, "Preset Manager");
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HeatUIEditorHandler.DrawProperty(firstSelected, customSkin, "First Selected", "UI element to be selected first in the home panel (e.g. Play button).");
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GUILayout.BeginVertical();
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EditorGUI.indentLevel = 1;
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EditorGUILayout.PropertyField(gamepadObjects, new GUIContent("Gamepad Objects"), true);
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EditorGUI.indentLevel = 0;
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GUILayout.EndVertical();
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GUILayout.BeginVertical();
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EditorGUI.indentLevel = 1;
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EditorGUILayout.PropertyField(keyboardObjects, new GUIContent("Keyboard Objects"), true);
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EditorGUI.indentLevel = 0;
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GUILayout.EndVertical();
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HeatUIEditorHandler.DrawHeader(customSkin, "Options Header", 10);
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alwaysUpdate.boolValue = HeatUIEditorHandler.DrawToggle(alwaysUpdate.boolValue, customSkin, "Always Update");
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affectCursor.boolValue = HeatUIEditorHandler.DrawToggle(affectCursor.boolValue, customSkin, "Affect Cursor", "Changes the cursor state depending on the controller state.");
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EditorGUILayout.PropertyField(gamepadHotkey, new GUIContent("Gamepad Hotkey", "Triggers to switch to gamepad when pressed."), true);
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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#endif |