65 lines
3.3 KiB
C#
65 lines
3.3 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.InputSystem;
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namespace Michsky.UI.Heat
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{
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[RequireComponent(typeof(Scrollbar))]
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public class ScrollbarInputHandler : MonoBehaviour
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{
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[Header("Resources")]
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[SerializeField] private Scrollbar scrollbarObject;
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[SerializeField] private GameObject indicator;
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[Header("Settings")]
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[SerializeField] private ScrollbarDirection direction = ScrollbarDirection.Vertical;
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[Range(0.1f, 50)] public float scrollSpeed = 3;
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[SerializeField] [Range(0.01f, 1)] private float deadzone = 0.1f;
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[SerializeField] private bool optimizeUpdates = true;
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public bool allowInputs = true;
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[SerializeField] private bool reversePosition;
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// Helpers
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float divideValue = 1000;
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public enum ScrollbarDirection { Horizontal, Vertical }
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void OnEnable()
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{
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if (scrollbarObject == null) { scrollbarObject = gameObject.GetComponent<Scrollbar>(); }
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if (ControllerManager.instance == null) { Destroy(this); }
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if (indicator == null)
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{
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indicator = new GameObject();
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indicator.name = "[Generated Indicator]";
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indicator.transform.SetParent(transform);
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}
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indicator.SetActive(false);
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}
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void Update()
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{
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if (Gamepad.current == null || ControllerManager.instance == null || !allowInputs) { indicator.SetActive(false); return; }
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else if (optimizeUpdates && ControllerManager.instance != null && !ControllerManager.instance.gamepadEnabled) { indicator.SetActive(false); return; }
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indicator.SetActive(true);
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if (direction == ScrollbarDirection.Vertical)
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{
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if (reversePosition && ControllerManager.instance.vAxis >= 0.1f) { scrollbarObject.value -= (scrollSpeed / divideValue) * ControllerManager.instance.vAxis; }
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else if (!reversePosition && ControllerManager.instance.vAxis >= 0.1f) { scrollbarObject.value += (scrollSpeed / divideValue) * ControllerManager.instance.vAxis; }
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else if (reversePosition && ControllerManager.instance.vAxis <= -0.1f) { scrollbarObject.value += (scrollSpeed / divideValue) * Mathf.Abs(ControllerManager.instance.vAxis); }
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else if (!reversePosition && ControllerManager.instance.vAxis <= -0.1f) { scrollbarObject.value -= (scrollSpeed / divideValue) * Mathf.Abs(ControllerManager.instance.vAxis); }
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}
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else if (direction == ScrollbarDirection.Horizontal)
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{
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if (reversePosition && ControllerManager.instance.hAxis >= deadzone) { scrollbarObject.value -= (scrollSpeed / divideValue) * ControllerManager.instance.hAxis; }
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else if (!reversePosition && ControllerManager.instance.hAxis >= deadzone) { scrollbarObject.value += (scrollSpeed / divideValue) * ControllerManager.instance.hAxis; }
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else if (reversePosition && ControllerManager.instance.hAxis <= -deadzone) { scrollbarObject.value += (scrollSpeed / divideValue) * Mathf.Abs(ControllerManager.instance.hAxis); }
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else if (!reversePosition && ControllerManager.instance.hAxis <= -deadzone) { scrollbarObject.value -= (scrollSpeed / divideValue) * Mathf.Abs(ControllerManager.instance.hAxis); }
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}
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}
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}
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} |