294 lines
16 KiB
C#
294 lines
16 KiB
C#
#if UNITY_EDITOR
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using UnityEngine;
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using UnityEditor;
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using static UnityEngine.GraphicsBuffer;
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using UnityEditor.SceneManagement;
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namespace Michsky.UI.Heat
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{
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[CustomEditor(typeof(Dropdown))]
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public class DropdownEditor : Editor
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{
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private GUISkin customSkin;
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private Dropdown dTarget;
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private int currentTab;
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private void OnEnable()
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{
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dTarget = (Dropdown)target;
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if (EditorGUIUtility.isProSkin == true) { customSkin = HeatUIEditorHandler.GetDarkEditor(customSkin); }
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else { customSkin = HeatUIEditorHandler.GetLightEditor(customSkin); }
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if (dTarget.selectedItemIndex > dTarget.items.Count - 1) { dTarget.selectedItemIndex = 0; }
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}
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public override void OnInspectorGUI()
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{
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HeatUIEditorHandler.DrawComponentHeader(customSkin, "Dropdown Top Header");
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GUIContent[] toolbarTabs = new GUIContent[3];
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toolbarTabs[0] = new GUIContent("Content");
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toolbarTabs[1] = new GUIContent("Resources");
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toolbarTabs[2] = new GUIContent("Settings");
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currentTab = HeatUIEditorHandler.DrawTabs(currentTab, toolbarTabs, customSkin);
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if (GUILayout.Button(new GUIContent("Content", "Content"), customSkin.FindStyle("Tab Content")))
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currentTab = 0;
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if (GUILayout.Button(new GUIContent("Resources", "Resources"), customSkin.FindStyle("Tab Resources")))
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currentTab = 1;
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if (GUILayout.Button(new GUIContent("Settings", "Settings"), customSkin.FindStyle("Tab Settings")))
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currentTab = 2;
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GUILayout.EndHorizontal();
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var items = serializedObject.FindProperty("items");
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var onValueChanged = serializedObject.FindProperty("onValueChanged");
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var triggerObject = serializedObject.FindProperty("triggerObject");
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var headerText = serializedObject.FindProperty("headerText");
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var headerImage = serializedObject.FindProperty("headerImage");
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var itemParent = serializedObject.FindProperty("itemParent");
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var itemPreset = serializedObject.FindProperty("itemPreset");
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var scrollbar = serializedObject.FindProperty("scrollbar");
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var listRect = serializedObject.FindProperty("listRect");
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var listCG = serializedObject.FindProperty("listCG");
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var contentCG = serializedObject.FindProperty("contentCG");
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var highlightCG = serializedObject.FindProperty("highlightCG");
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var panelDirection = serializedObject.FindProperty("panelDirection");
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var panelSize = serializedObject.FindProperty("panelSize");
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var curveSpeed = serializedObject.FindProperty("curveSpeed");
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var animationCurve = serializedObject.FindProperty("animationCurve");
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var saveSelected = serializedObject.FindProperty("saveSelected");
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var saveKey = serializedObject.FindProperty("saveKey");
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var enableIcon = serializedObject.FindProperty("enableIcon");
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var enableTrigger = serializedObject.FindProperty("enableTrigger");
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var enableScrollbar = serializedObject.FindProperty("enableScrollbar");
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var startAtBottom = serializedObject.FindProperty("startAtBottom");
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var setHighPriority = serializedObject.FindProperty("setHighPriority");
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var outOnPointerExit = serializedObject.FindProperty("outOnPointerExit");
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var invokeOnEnable = serializedObject.FindProperty("invokeOnEnable");
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var initOnEnable = serializedObject.FindProperty("initOnEnable");
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var selectedItemIndex = serializedObject.FindProperty("selectedItemIndex");
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var useSounds = serializedObject.FindProperty("useSounds");
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var itemSpacing = serializedObject.FindProperty("itemSpacing");
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var itemPaddingLeft = serializedObject.FindProperty("itemPaddingLeft");
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var itemPaddingRight = serializedObject.FindProperty("itemPaddingRight");
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var itemPaddingTop = serializedObject.FindProperty("itemPaddingTop");
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var itemPaddingBottom = serializedObject.FindProperty("itemPaddingBottom");
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var useUINavigation = serializedObject.FindProperty("useUINavigation");
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var navigationMode = serializedObject.FindProperty("navigationMode");
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var selectOnUp = serializedObject.FindProperty("selectOnUp");
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var selectOnDown = serializedObject.FindProperty("selectOnDown");
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var selectOnLeft = serializedObject.FindProperty("selectOnLeft");
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var selectOnRight = serializedObject.FindProperty("selectOnRight");
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var wrapAround = serializedObject.FindProperty("wrapAround");
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switch (currentTab)
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{
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case 0:
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HeatUIEditorHandler.DrawHeader(customSkin, "Content Header", 6);
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if (Application.isPlaying == false && dTarget.items.Count != 0)
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{
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GUILayout.BeginVertical(EditorStyles.helpBox);
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GUILayout.BeginHorizontal();
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GUI.enabled = false;
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EditorGUILayout.LabelField(new GUIContent("Selected Item:"), customSkin.FindStyle("Text"), GUILayout.Width(82));
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GUI.enabled = true;
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EditorGUILayout.LabelField(new GUIContent(dTarget.items[selectedItemIndex.intValue].itemName), customSkin.FindStyle("Text"));
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GUILayout.EndHorizontal();
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GUILayout.Space(2);
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selectedItemIndex.intValue = EditorGUILayout.IntSlider(selectedItemIndex.intValue, 0, dTarget.items.Count - 1);
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GUILayout.EndVertical();
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}
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else if (Application.isPlaying == true && dTarget.items.Count != 0)
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{
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GUILayout.BeginVertical(EditorStyles.helpBox);
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GUILayout.BeginHorizontal();
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GUI.enabled = false;
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EditorGUILayout.LabelField(new GUIContent("Current Item:"), customSkin.FindStyle("Text"), GUILayout.Width(74));
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EditorGUILayout.LabelField(new GUIContent(dTarget.items[dTarget.selectedItemIndex].itemName), customSkin.FindStyle("Text"));
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GUILayout.EndHorizontal();
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GUILayout.Space(2);
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EditorGUILayout.IntSlider(dTarget.index, 0, dTarget.items.Count - 1);
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GUI.enabled = true;
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GUILayout.EndVertical();
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}
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else { EditorGUILayout.HelpBox("There is no item in the list.", MessageType.Warning); }
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GUILayout.BeginVertical();
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EditorGUI.indentLevel = 1;
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EditorGUILayout.PropertyField(items, new GUIContent("Dropdown Items"), true);
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EditorGUI.indentLevel = 0;
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GUILayout.EndVertical();
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if (Application.isPlaying == false && dTarget.contentCG != null)
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{
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if (dTarget.contentCG.alpha == 0 && GUILayout.Button("Show Content Preview", customSkin.button)) { dTarget.contentCG.alpha = 1; }
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else if (dTarget.contentCG.alpha == 1 && GUILayout.Button("Disable Content Preview", customSkin.button)) { dTarget.contentCG.alpha = 0; }
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}
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HeatUIEditorHandler.DrawHeader(customSkin, "Events Header", 10);
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EditorGUILayout.PropertyField(onValueChanged, new GUIContent("On Value Changed"), true);
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break;
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case 1:
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HeatUIEditorHandler.DrawHeader(customSkin, "Core Header", 6);
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HeatUIEditorHandler.DrawProperty(triggerObject, customSkin, "Trigger Object");
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HeatUIEditorHandler.DrawProperty(headerText, customSkin, "Header Text");
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HeatUIEditorHandler.DrawProperty(headerImage, customSkin, "Header Image");
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HeatUIEditorHandler.DrawProperty(itemPreset, customSkin, "Item Preset");
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HeatUIEditorHandler.DrawProperty(itemParent, customSkin, "Item Parent");
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HeatUIEditorHandler.DrawProperty(scrollbar, customSkin, "Scrollbar");
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HeatUIEditorHandler.DrawProperty(highlightCG, customSkin, "Highlight CG");
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HeatUIEditorHandler.DrawProperty(contentCG, customSkin, "Content CG");
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HeatUIEditorHandler.DrawProperty(listCG, customSkin, "List CG");
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HeatUIEditorHandler.DrawProperty(listRect, customSkin, "List Rect");
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break;
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case 2:
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HeatUIEditorHandler.DrawHeader(customSkin, "Customization Header", 6);
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enableIcon.boolValue = HeatUIEditorHandler.DrawToggle(enableIcon.boolValue, customSkin, "Enable Header Icon");
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if (dTarget.headerImage != null)
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{
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if (enableIcon.boolValue == true) { dTarget.headerImage.gameObject.SetActive(true); }
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else { dTarget.headerImage.gameObject.SetActive(false); }
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}
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else if (enableIcon.boolValue == true)
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{
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GUILayout.BeginHorizontal();
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EditorGUILayout.HelpBox("'Header Image' is missing from the resources.", MessageType.Warning);
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GUILayout.EndHorizontal();
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}
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enableScrollbar.boolValue = HeatUIEditorHandler.DrawToggle(enableScrollbar.boolValue, customSkin, "Enable Scrollbar");
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if (dTarget.scrollbar != null)
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{
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if (enableScrollbar.boolValue == true) { dTarget.scrollbar.gameObject.SetActive(true); }
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else { dTarget.scrollbar.gameObject.SetActive(false); }
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}
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else if (enableScrollbar.boolValue == true)
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{
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GUILayout.BeginHorizontal();
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EditorGUILayout.HelpBox("'Scrollbar' is missing from the resources.", MessageType.Warning);
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GUILayout.EndHorizontal();
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}
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startAtBottom.boolValue = HeatUIEditorHandler.DrawToggle(startAtBottom.boolValue, customSkin, "Start At Bottom");
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HeatUIEditorHandler.DrawPropertyCW(itemSpacing, customSkin, "Item Spacing", 90);
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GUILayout.BeginVertical(EditorStyles.helpBox);
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GUILayout.BeginHorizontal();
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EditorGUILayout.LabelField(new GUIContent("Item Padding"), customSkin.FindStyle("Text"), GUILayout.Width(90));
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GUILayout.EndHorizontal();
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EditorGUI.indentLevel = 1;
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EditorGUILayout.PropertyField(itemPaddingTop, new GUIContent("Top"));
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EditorGUILayout.PropertyField(itemPaddingBottom, new GUIContent("Bottom"));
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EditorGUILayout.PropertyField(itemPaddingLeft, new GUIContent("Left"));
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EditorGUILayout.PropertyField(itemPaddingRight, new GUIContent("Right"));
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dTarget.UpdateItemLayout();
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EditorGUI.indentLevel = 0;
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GUILayout.EndVertical();
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HeatUIEditorHandler.DrawHeader(customSkin, "Animation Header", 10);
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HeatUIEditorHandler.DrawProperty(panelDirection, customSkin, "Panel Direction");
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HeatUIEditorHandler.DrawProperty(panelSize, customSkin, "Panel Size");
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HeatUIEditorHandler.DrawProperty(curveSpeed, customSkin, "Curve Speed");
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HeatUIEditorHandler.DrawProperty(animationCurve, customSkin, "Animation Curve");
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HeatUIEditorHandler.DrawHeader(customSkin, "Options Header", 10);
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initOnEnable.boolValue = HeatUIEditorHandler.DrawToggle(initOnEnable.boolValue, customSkin, "Initialize On Enable");
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invokeOnEnable.boolValue = HeatUIEditorHandler.DrawToggle(invokeOnEnable.boolValue, customSkin, "Invoke On Enable", "Process events on awake.");
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enableTrigger.boolValue = HeatUIEditorHandler.DrawToggle(enableTrigger.boolValue, customSkin, "Enable Trigger", "Clicking outside will close the dropdown.");
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if (enableTrigger.boolValue == true && dTarget.triggerObject == null) { EditorGUILayout.HelpBox("'Trigger Object' is missing from the resources.", MessageType.Warning); }
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setHighPriority.boolValue = HeatUIEditorHandler.DrawToggle(setHighPriority.boolValue, customSkin, "Set High Priority");
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if (setHighPriority.boolValue == true) { EditorGUILayout.HelpBox("Set High Priority; renders the content above all objects when the dropdown is open.", MessageType.Info); }
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outOnPointerExit.boolValue = HeatUIEditorHandler.DrawToggle(outOnPointerExit.boolValue, customSkin, "Out On Pointer Exit", "Close the dropdown on pointer exit.");
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useSounds.boolValue = HeatUIEditorHandler.DrawToggle(useSounds.boolValue, customSkin, "Use Sounds");
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GUILayout.BeginVertical(EditorStyles.helpBox);
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GUILayout.Space(-3);
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saveSelected.boolValue = HeatUIEditorHandler.DrawTogglePlain(saveSelected.boolValue, customSkin, "Save Selected");
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GUILayout.Space(3);
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if (saveSelected.boolValue == true)
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{
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HeatUIEditorHandler.DrawPropertyPlainCW(saveKey, customSkin, "Save Key:", 66);
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EditorGUILayout.HelpBox("You must set a unique save key for each dropdown.", MessageType.Info);
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}
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GUILayout.EndVertical();
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GUILayout.BeginVertical(EditorStyles.helpBox);
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GUILayout.Space(-3);
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useUINavigation.boolValue = HeatUIEditorHandler.DrawTogglePlain(useUINavigation.boolValue, customSkin, "Use UI Navigation", "Enables controller navigation.");
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GUILayout.Space(4);
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if (useUINavigation.boolValue == true)
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{
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GUILayout.BeginVertical(EditorStyles.helpBox);
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HeatUIEditorHandler.DrawPropertyPlain(navigationMode, customSkin, "Navigation Mode");
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if (dTarget.navigationMode == UnityEngine.UI.Navigation.Mode.Horizontal)
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{
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EditorGUI.indentLevel = 1;
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wrapAround.boolValue = HeatUIEditorHandler.DrawToggle(wrapAround.boolValue, customSkin, "Wrap Around");
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EditorGUI.indentLevel = 0;
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}
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else if (dTarget.navigationMode == UnityEngine.UI.Navigation.Mode.Vertical)
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{
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wrapAround.boolValue = HeatUIEditorHandler.DrawTogglePlain(wrapAround.boolValue, customSkin, "Wrap Around");
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}
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else if (dTarget.navigationMode == UnityEngine.UI.Navigation.Mode.Explicit)
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{
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EditorGUI.indentLevel = 1;
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HeatUIEditorHandler.DrawPropertyPlain(selectOnUp, customSkin, "Select On Up");
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HeatUIEditorHandler.DrawPropertyPlain(selectOnDown, customSkin, "Select On Down");
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HeatUIEditorHandler.DrawPropertyPlain(selectOnLeft, customSkin, "Select On Left");
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HeatUIEditorHandler.DrawPropertyPlain(selectOnRight, customSkin, "Select On Right");
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EditorGUI.indentLevel = 0;
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}
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GUILayout.EndVertical();
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}
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GUILayout.EndVertical();
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break;
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}
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serializedObject.ApplyModifiedProperties();
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if (Application.isPlaying == false) { Repaint(); }
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}
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}
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}
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#endif |