47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
using UnityEngine;
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using UnityEngine.EventSystems;
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namespace Michsky.UI.Heat
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{
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[DisallowMultipleComponent]
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[AddComponentMenu("Heat UI/Audio/UI Element Sound")]
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public class UIElementSound : MonoBehaviour, IPointerClickHandler, IPointerEnterHandler
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{
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[Header("Resources")]
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public AudioSource audioSource;
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[Header("Custom SFX")]
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public AudioClip hoverSFX;
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public AudioClip clickSFX;
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[Header("Settings")]
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public bool enableHoverSound = true;
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public bool enableClickSound = true;
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void OnEnable()
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{
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if (UIManagerAudio.instance != null && audioSource == null)
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{
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audioSource = UIManagerAudio.instance.audioSource;
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}
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}
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public void OnPointerEnter(PointerEventData eventData)
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{
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if (enableHoverSound)
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{
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if (hoverSFX == null) { audioSource.PlayOneShot(UIManagerAudio.instance.UIManagerAsset.hoverSound); }
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else { audioSource.PlayOneShot(hoverSFX); }
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}
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}
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public void OnPointerClick(PointerEventData eventData)
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{
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if (enableClickSound)
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{
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if (clickSFX == null) { audioSource.PlayOneShot(UIManagerAudio.instance.UIManagerAsset.clickSound); }
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else { audioSource.PlayOneShot(clickSFX); }
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}
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}
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}
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} |