StationObscurum/Assets/Packages/Heat - Complete Modern UI/Scripts/UI Manager/UIManagerEditor.cs
2024-02-01 22:45:59 -05:00

360 lines
17 KiB
C#

#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;
using UnityEditor.Presets;
namespace Michsky.UI.Heat
{
[CustomEditor(typeof(UIManager))]
[System.Serializable]
public class UIManagerEditor : Editor
{
GUISkin customSkin;
private UIManager uimTarget;
protected static float foldoutItemSpace = 2;
protected static float foldoutTopSpace = 5;
protected static float foldoutBottomSpace = 2;
protected static bool showAch = false;
protected static bool showAudio = false;
protected static bool showColors = false;
protected static bool showFonts = false;
protected static bool showLocalization = false;
protected static bool showLogo = false;
protected static bool showSplashScreen = false;
private void OnEnable()
{
uimTarget = (UIManager)target;
if (EditorGUIUtility.isProSkin == true) { customSkin = HeatUIEditorHandler.GetDarkEditor(customSkin); }
else { customSkin = HeatUIEditorHandler.GetLightEditor(customSkin); }
}
public override void OnInspectorGUI()
{
if (customSkin == null)
{
EditorGUILayout.HelpBox("Editor resources are missing. You can manually fix this by deleting " +
"Heat UI > Editor folder and then re-import the package. \n\nIf you're still seeing this " +
"dialog even after the re-import, contact me with this ID: " + UIManager.buildID, MessageType.Error);
if (GUILayout.Button("Contact")) { Email(); }
return;
}
// Foldout style
GUIStyle foldoutStyle = customSkin.FindStyle("UIM Foldout");
// UIM Header
HeatUIEditorHandler.DrawHeader(customSkin, "UIM Header", 8);
#region Achievements
GUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.Space(foldoutTopSpace);
GUILayout.BeginHorizontal();
showAch = EditorGUILayout.Foldout(showAch, "Achievements", true, foldoutStyle);
showAch = GUILayout.Toggle(showAch, new GUIContent(""), customSkin.FindStyle("Toggle Helper"));
GUILayout.EndHorizontal();
GUILayout.Space(foldoutBottomSpace);
if (showAch)
{
var achievementLibrary = serializedObject.FindProperty("achievementLibrary");
var commonColor = serializedObject.FindProperty("commonColor");
var rareColor = serializedObject.FindProperty("rareColor");
var legendaryColor = serializedObject.FindProperty("legendaryColor");
HeatUIEditorHandler.DrawProperty(achievementLibrary, customSkin, "Achievement Library");
if (uimTarget.achievementLibrary != null && GUILayout.Button("Show Library", customSkin.button)) { Selection.activeObject = uimTarget.achievementLibrary; }
HeatUIEditorHandler.DrawProperty(commonColor, customSkin, "Common Color");
HeatUIEditorHandler.DrawProperty(rareColor, customSkin, "Rare Color");
HeatUIEditorHandler.DrawProperty(legendaryColor, customSkin, "Legendary Color");
}
GUILayout.EndVertical();
GUILayout.Space(foldoutItemSpace);
#endregion
#region Audio
GUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.Space(foldoutTopSpace);
GUILayout.BeginHorizontal();
showAudio = EditorGUILayout.Foldout(showAudio, "Audio", true, foldoutStyle);
showAudio = GUILayout.Toggle(showAudio, new GUIContent(""), customSkin.FindStyle("Toggle Helper"));
GUILayout.EndHorizontal();
GUILayout.Space(foldoutBottomSpace);
if (showAudio)
{
var hoverSound = serializedObject.FindProperty("hoverSound");
var clickSound = serializedObject.FindProperty("clickSound");
var notificationSound = serializedObject.FindProperty("notificationSound");
HeatUIEditorHandler.DrawProperty(hoverSound, customSkin, "Hover Sound");
HeatUIEditorHandler.DrawProperty(clickSound, customSkin, "Click Sound");
HeatUIEditorHandler.DrawProperty(notificationSound, customSkin, "Notification Sound");
}
GUILayout.EndVertical();
GUILayout.Space(foldoutItemSpace);
#endregion
#region Colors
GUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.Space(foldoutTopSpace);
GUILayout.BeginHorizontal();
showColors = EditorGUILayout.Foldout(showColors, "Colors", true, foldoutStyle);
showColors = GUILayout.Toggle(showColors, new GUIContent(""), customSkin.FindStyle("Toggle Helper"));
GUILayout.EndHorizontal();
GUILayout.Space(foldoutBottomSpace);
if (showColors)
{
var accentColor = serializedObject.FindProperty("accentColor");
var accentColorInvert = serializedObject.FindProperty("accentColorInvert");
var primaryColor = serializedObject.FindProperty("primaryColor");
var secondaryColor = serializedObject.FindProperty("secondaryColor");
var negativeColor = serializedObject.FindProperty("negativeColor");
var backgroundColor = serializedObject.FindProperty("backgroundColor");
var altBackgroundColor = serializedObject.FindProperty("altBackgroundColor");
HeatUIEditorHandler.DrawProperty(accentColor, customSkin, "Accent Color");
HeatUIEditorHandler.DrawProperty(accentColorInvert, customSkin, "Accent Match");
HeatUIEditorHandler.DrawProperty(primaryColor, customSkin, "Primary Color");
HeatUIEditorHandler.DrawProperty(secondaryColor, customSkin, "Secondary Color");
HeatUIEditorHandler.DrawProperty(negativeColor, customSkin, "Negative Color");
HeatUIEditorHandler.DrawProperty(backgroundColor, customSkin, "Background Color");
}
GUILayout.EndVertical();
GUILayout.Space(foldoutItemSpace);
#endregion
#region Fonts
GUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.Space(foldoutTopSpace);
GUILayout.BeginHorizontal();
showFonts = EditorGUILayout.Foldout(showFonts, "Fonts", true, foldoutStyle);
showFonts = GUILayout.Toggle(showFonts, new GUIContent(""), customSkin.FindStyle("Toggle Helper"));
GUILayout.EndHorizontal();
GUILayout.Space(foldoutBottomSpace);
if (showFonts)
{
var fontLight = serializedObject.FindProperty("fontLight");
var fontRegular = serializedObject.FindProperty("fontRegular");
var fontMedium = serializedObject.FindProperty("fontMedium");
var fontSemiBold = serializedObject.FindProperty("fontSemiBold");
var fontBold = serializedObject.FindProperty("fontBold");
var customFont = serializedObject.FindProperty("customFont");
HeatUIEditorHandler.DrawProperty(fontLight, customSkin, "Light Font");
HeatUIEditorHandler.DrawProperty(fontRegular, customSkin, "Regular Font");
HeatUIEditorHandler.DrawProperty(fontMedium, customSkin, "Medium Font");
HeatUIEditorHandler.DrawProperty(fontSemiBold, customSkin, "Semibold Font");
HeatUIEditorHandler.DrawProperty(fontBold, customSkin, "Bold Font");
HeatUIEditorHandler.DrawProperty(customFont, customSkin, "Custom Font");
}
GUILayout.EndVertical();
GUILayout.Space(foldoutItemSpace);
#endregion
#region Localization
GUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.Space(foldoutTopSpace);
GUILayout.BeginHorizontal();
showLocalization = EditorGUILayout.Foldout(showLocalization, "Localization", true, foldoutStyle);
showLocalization = GUILayout.Toggle(showLocalization, new GUIContent(""), customSkin.FindStyle("Toggle Helper"));
GUILayout.EndHorizontal();
GUILayout.Space(foldoutBottomSpace);
if (showLocalization)
{
var enableLocalization = serializedObject.FindProperty("enableLocalization");
var localizationSettings = serializedObject.FindProperty("localizationSettings");
enableLocalization.boolValue = HeatUIEditorHandler.DrawToggle(enableLocalization.boolValue, customSkin, "Enable Localization (Beta)");
if (enableLocalization.boolValue == true)
{
HeatUIEditorHandler.DrawPropertyCW(localizationSettings, customSkin, "Localization Settings", 130);
if (uimTarget.localizationSettings != null)
{
if (GUILayout.Button("Open Localization Settings", customSkin.button)) { Selection.activeObject = uimTarget.localizationSettings; }
EditorGUILayout.HelpBox("Localization is enabled. You can use the localization settings asset to manage localization.", MessageType.Info);
}
else { EditorGUILayout.HelpBox("Localization is enabled, but 'Localization Settings' is missing.", MessageType.Warning); }
}
}
GUILayout.EndVertical();
GUILayout.Space(foldoutItemSpace);
#endregion
#region Logo
GUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.Space(foldoutTopSpace);
GUILayout.BeginHorizontal();
showLogo = EditorGUILayout.Foldout(showLogo, "Logo", true, foldoutStyle);
showLogo = GUILayout.Toggle(showLogo, new GUIContent(""), customSkin.FindStyle("Toggle Helper"));
GUILayout.EndHorizontal();
GUILayout.Space(foldoutBottomSpace);
if (showLogo)
{
var brandLogo = serializedObject.FindProperty("brandLogo");
var gameLogo = serializedObject.FindProperty("gameLogo");
HeatUIEditorHandler.DrawProperty(brandLogo, customSkin, "Brand Logo");
HeatUIEditorHandler.DrawProperty(gameLogo, customSkin, "Game Logo");
}
GUILayout.EndVertical();
GUILayout.Space(foldoutItemSpace);
#endregion
#region Splash Screen
GUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.Space(foldoutTopSpace);
GUILayout.BeginHorizontal();
showSplashScreen = EditorGUILayout.Foldout(showSplashScreen, "Splash Screen", true, foldoutStyle);
showSplashScreen = GUILayout.Toggle(showSplashScreen, new GUIContent(""), customSkin.FindStyle("Toggle Helper"));
GUILayout.EndHorizontal();
GUILayout.Space(foldoutBottomSpace);
if (showSplashScreen)
{
var enableSplashScreen = serializedObject.FindProperty("enableSplashScreen");
var showSplashScreenOnce = serializedObject.FindProperty("showSplashScreenOnce");
var pakType = serializedObject.FindProperty("pakType");
var pakText = serializedObject.FindProperty("pakText");
var pakLocalizationText = serializedObject.FindProperty("pakLocalizationText");
enableSplashScreen.boolValue = HeatUIEditorHandler.DrawToggle(enableSplashScreen.boolValue, customSkin, "Enable Splash Screen");
if (enableSplashScreen.boolValue == false) { GUI.enabled = false; }
showSplashScreenOnce.boolValue = HeatUIEditorHandler.DrawToggle(showSplashScreenOnce.boolValue, customSkin, "Show Only Once", "Only appears in the current session when enabled.");
HeatUIEditorHandler.DrawProperty(pakType, customSkin, "Press Any Key Type");
if (pakType.enumValueIndex == 0)
{
if (uimTarget.enableLocalization == true)
{
HeatUIEditorHandler.DrawProperty(pakLocalizationText, customSkin, "Press Any Key Text");
EditorGUILayout.HelpBox("Localization formatting: {StringKey}" + "\nDefault: PAK_Part1 {PAK_Key} PAK_Part3"
+ "\nDefault output: Press [Any Key] To Start", MessageType.Info);
}
else
{
HeatUIEditorHandler.DrawProperty(pakText, customSkin, "Press Any Key Text");
EditorGUILayout.HelpBox("Formatting: {Key Text}" + "\nSample: Press {Any Key} To Start", MessageType.Info);
}
}
}
GUI.enabled = true;
GUILayout.EndVertical();
GUILayout.Space(foldoutItemSpace);
#endregion
#region Settings
HeatUIEditorHandler.DrawHeader(customSkin, "Options Header", 14);
var enableDynamicUpdate = serializedObject.FindProperty("enableDynamicUpdate");
GUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.Space(-2);
GUILayout.BeginHorizontal();
enableDynamicUpdate.boolValue = GUILayout.Toggle(enableDynamicUpdate.boolValue, new GUIContent("Enable Dynamic Update"), customSkin.FindStyle("Toggle"));
enableDynamicUpdate.boolValue = GUILayout.Toggle(enableDynamicUpdate.boolValue, new GUIContent(""), customSkin.FindStyle("Toggle Helper"));
GUILayout.EndHorizontal();
GUILayout.Space(4);
if (enableDynamicUpdate.boolValue == true)
{
EditorGUILayout.HelpBox("When this option is enabled, all objects connected to this manager will be dynamically updated synchronously. " +
"Basically; consumes more resources, but allows dynamic changes at runtime/editor.", MessageType.Info);
}
else
{
EditorGUILayout.HelpBox("When this option is disabled, all objects connected to this manager will be updated only once on awake. " +
"Basically; has better performance, but it's static.", MessageType.Info);
}
GUILayout.EndVertical();
GUILayout.BeginHorizontal();
if (GUILayout.Button("Reset to defaults", customSkin.button)) { ResetToDefaults(); }
GUILayout.EndHorizontal();
#endregion
#region Integrations
HeatUIEditorHandler.DrawHeader(customSkin, "Integrations Header", 16);
if (GUILayout.Button("Assembly Definition Patch", customSkin.button)) { Application.OpenURL("https://docs.michsky.com/docs/heat-ui/others/"); }
#endregion
#region Support
HeatUIEditorHandler.DrawHeader(customSkin, "Support Header", 16);
GUILayout.BeginVertical();
GUILayout.BeginHorizontal();
GUILayout.Label("Need help? Contact me via:", customSkin.FindStyle("Text"));
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
if (GUILayout.Button("Discord", customSkin.button)) { Discord(); }
if (GUILayout.Button("Twitter", customSkin.button)) { Twitter(); }
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
if (GUILayout.Button("Documentation", customSkin.button)) { Docs(); }
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
if (GUILayout.Button("E-mail", customSkin.button)) { Email(); }
GUILayout.EndHorizontal();
GUILayout.EndVertical();
GUILayout.Space(6);
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUILayout.Label("ID: " + UIManager.buildID);
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.Space(6);
#endregion
serializedObject.ApplyModifiedProperties();
if (Application.isPlaying == false) { Repaint(); }
}
void Discord() { Application.OpenURL("https://discord.gg/VXpHyUt"); }
void Docs() { Application.OpenURL("https://docs.michsky.com/docs/heat-ui/"); }
void Email() { Application.OpenURL("https://www.michsky.com/contact/"); }
void Twitter() { Application.OpenURL("https://www.twitter.com/michskyHQ"); }
void ResetToDefaults()
{
if (EditorUtility.DisplayDialog("Reset to defaults", "Are you sure you want to reset UI Manager values to default?", "Yes", "Cancel"))
{
try
{
Preset defaultPreset = Resources.Load<Preset>("HUIM Presets/Default");
defaultPreset.ApplyTo(Resources.Load("Heat UI Manager"));
Selection.activeObject = null;
Selection.activeObject = Resources.Load("Heat UI Manager");
Debug.Log("<b>[UI Manager]</b> Resetting successful.");
}
catch { Debug.LogWarning("<b>[UI Manager]</b> Resetting failed. Default preset seems to be missing."); }
}
}
}
}
#endif