54 lines
2.3 KiB
C#
54 lines
2.3 KiB
C#
#if UNITY_EDITOR
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using UnityEngine;
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using UnityEditor;
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namespace Michsky.UI.Heat
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{
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[CustomEditor(typeof(UIManagerText))]
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public class UIManagerTextEditor : Editor
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{
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private UIManagerText uimtTarget;
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private GUISkin customSkin;
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private void OnEnable()
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{
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uimtTarget = (UIManagerText)target;
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if (EditorGUIUtility.isProSkin == true) { customSkin = HeatUIEditorHandler.GetDarkEditor(customSkin); }
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else { customSkin = HeatUIEditorHandler.GetLightEditor(customSkin); }
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}
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public override void OnInspectorGUI()
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{
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var UIManagerAsset = serializedObject.FindProperty("UIManagerAsset");
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var fontType = serializedObject.FindProperty("fontType");
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var colorType = serializedObject.FindProperty("colorType");
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var useCustomColor = serializedObject.FindProperty("useCustomColor");
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var useCustomAlpha = serializedObject.FindProperty("useCustomAlpha");
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var useCustomFont = serializedObject.FindProperty("useCustomFont");
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HeatUIEditorHandler.DrawHeader(customSkin, "Core Header", 6);
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HeatUIEditorHandler.DrawProperty(UIManagerAsset, customSkin, "UI Manager");
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HeatUIEditorHandler.DrawHeader(customSkin, "Options Header", 10);
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if (uimtTarget.UIManagerAsset != null)
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{
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if (useCustomFont.boolValue == true) { GUI.enabled = false; }
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HeatUIEditorHandler.DrawProperty(fontType, customSkin, "Font Type");
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GUI.enabled = true;
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HeatUIEditorHandler.DrawProperty(colorType, customSkin, "Color Type");
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useCustomColor.boolValue = HeatUIEditorHandler.DrawToggle(useCustomColor.boolValue, customSkin, "Use Custom Color");
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if (useCustomColor.boolValue == true) { GUI.enabled = false; }
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useCustomAlpha.boolValue = HeatUIEditorHandler.DrawToggle(useCustomAlpha.boolValue, customSkin, "Use Custom Alpha");
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GUI.enabled = true;
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useCustomFont.boolValue = HeatUIEditorHandler.DrawToggle(useCustomFont.boolValue, customSkin, "Use Custom Font");
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}
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else { EditorGUILayout.HelpBox("UI Manager should be assigned.", MessageType.Error); }
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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#endif |