StationObscurum/Assets/FishNet/Runtime/Plugins/ColliderRollback/Scripts/ColliderRollback.cs

24 lines
490 B
C#

using FishNet.Object;
using UnityEngine;
namespace FishNet.Component.ColliderRollback
{
public class ColliderRollback : NetworkBehaviour
{
#region Serialized.
/// <summary>
/// Objects holding colliders which can rollback.
/// </summary>
[Tooltip("Objects holding colliders which can rollback.")]
[SerializeField]
private GameObject[] _colliderParents = new GameObject[0];
#endregion
}
}