79 lines
4.5 KiB
C#
79 lines
4.5 KiB
C#
#if UNITY_EDITOR
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using UnityEngine;
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using UnityEditor;
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namespace Michsky.UI.Heat
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{
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[CanEditMultipleObjects]
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[CustomEditor(typeof(AchievementManager))]
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public class AchievementManagerEditor : Editor
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{
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private AchievementManager amTarget;
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private GUISkin customSkin;
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private void OnEnable()
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{
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amTarget = (AchievementManager)target;
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if (EditorGUIUtility.isProSkin == true) { customSkin = HeatUIEditorHandler.GetDarkEditor(customSkin); }
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else { customSkin = HeatUIEditorHandler.GetLightEditor(customSkin); }
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}
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public override void OnInspectorGUI()
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{
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var UIManagerAsset = serializedObject.FindProperty("UIManagerAsset");
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var allParent = serializedObject.FindProperty("allParent");
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var commonParent = serializedObject.FindProperty("commonParent");
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var rareParent = serializedObject.FindProperty("rareParent");
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var legendaryParent = serializedObject.FindProperty("legendaryParent");
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var achievementPreset = serializedObject.FindProperty("achievementPreset");
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var totalUnlockedObj = serializedObject.FindProperty("totalUnlockedObj");
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var totalValueObj = serializedObject.FindProperty("totalValueObj");
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var commonUnlockedObj = serializedObject.FindProperty("commonUnlockedObj");
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var commonlTotalObj = serializedObject.FindProperty("commonlTotalObj");
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var rareUnlockedObj = serializedObject.FindProperty("rareUnlockedObj");
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var rareTotalObj = serializedObject.FindProperty("rareTotalObj");
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var legendaryUnlockedObj = serializedObject.FindProperty("legendaryUnlockedObj");
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var legendaryTotalObj = serializedObject.FindProperty("legendaryTotalObj");
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var useLocalization = serializedObject.FindProperty("useLocalization");
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var useAlphabeticalOrder = serializedObject.FindProperty("useAlphabeticalOrder");
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HeatUIEditorHandler.DrawHeader(customSkin, "Content Header", 6);
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HeatUIEditorHandler.DrawProperty(UIManagerAsset, customSkin, "UI Manager");
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if (amTarget.UIManagerAsset != null)
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{
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GUILayout.BeginHorizontal(EditorStyles.helpBox);
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EditorGUILayout.LabelField(new GUIContent("Library Preset"), customSkin.FindStyle("Text"), GUILayout.Width(120));
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GUI.enabled = false;
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amTarget.UIManagerAsset.achievementLibrary = EditorGUILayout.ObjectField(amTarget.UIManagerAsset.achievementLibrary, typeof(AchievementLibrary), true) as AchievementLibrary;
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GUI.enabled = true;
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GUILayout.EndHorizontal();
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}
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HeatUIEditorHandler.DrawHeader(customSkin, "Core Header", 10);
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HeatUIEditorHandler.DrawProperty(achievementPreset, customSkin, "Achievement Preset");
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HeatUIEditorHandler.DrawProperty(allParent, customSkin, "All Parent");
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HeatUIEditorHandler.DrawProperty(commonParent, customSkin, "Common Parent");
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HeatUIEditorHandler.DrawProperty(rareParent, customSkin, "Rare Parent");
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HeatUIEditorHandler.DrawProperty(legendaryParent, customSkin, "Legendary Parent");
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HeatUIEditorHandler.DrawProperty(totalUnlockedObj, customSkin, "Total Unlocked");
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HeatUIEditorHandler.DrawProperty(totalValueObj, customSkin, "Total Value");
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HeatUIEditorHandler.DrawProperty(commonUnlockedObj, customSkin, "Common Unlocked");
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HeatUIEditorHandler.DrawProperty(commonlTotalObj, customSkin, "Commonl Total");
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HeatUIEditorHandler.DrawProperty(rareUnlockedObj, customSkin, "Rare Unlocked");
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HeatUIEditorHandler.DrawProperty(rareTotalObj, customSkin, "Rare Total");
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HeatUIEditorHandler.DrawProperty(legendaryUnlockedObj, customSkin, "Legendary Unlocked");
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HeatUIEditorHandler.DrawProperty(legendaryTotalObj, customSkin, "Legendary Total");
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HeatUIEditorHandler.DrawHeader(customSkin, "Options Header", 10);
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useLocalization.boolValue = HeatUIEditorHandler.DrawToggle(useLocalization.boolValue, customSkin, "Use Localization", "Bypasses localization functions when disabled.");
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useAlphabeticalOrder.boolValue = HeatUIEditorHandler.DrawToggle(useAlphabeticalOrder.boolValue, customSkin, "Use Alphabetical Order");
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serializedObject.ApplyModifiedProperties();
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if (Application.isPlaying == false) { Repaint(); }
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}
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}
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}
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#endif |