50 lines
2.0 KiB
C#
50 lines
2.0 KiB
C#
#if UNITY_EDITOR
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using UnityEngine;
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using UnityEditor;
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namespace Michsky.UI.Heat
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{
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[CanEditMultipleObjects]
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[CustomEditor(typeof(NavigationBar))]
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public class NavigationBarEditor : Editor
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{
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private NavigationBar navTarget;
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private GUISkin customSkin;
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private void OnEnable()
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{
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navTarget = (NavigationBar)target;
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if (EditorGUIUtility.isProSkin == true) { customSkin = HeatUIEditorHandler.GetDarkEditor(customSkin); }
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else { customSkin = HeatUIEditorHandler.GetLightEditor(customSkin); }
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}
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public override void OnInspectorGUI()
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{
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var animator = serializedObject.FindProperty("animator");
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var canvasGroup = serializedObject.FindProperty("canvasGroup");
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var updateMode = serializedObject.FindProperty("updateMode");
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var barDirection = serializedObject.FindProperty("barDirection");
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var fadeButtons = serializedObject.FindProperty("fadeButtons");
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var buttonParent = serializedObject.FindProperty("buttonParent");
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HeatUIEditorHandler.DrawHeader(customSkin, "Core Header", 6);
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HeatUIEditorHandler.DrawProperty(animator, customSkin, "Animator");
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HeatUIEditorHandler.DrawProperty(canvasGroup, customSkin, "Canvas Group");
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HeatUIEditorHandler.DrawHeader(customSkin, "Options Header", 10);
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GUILayout.BeginVertical(EditorStyles.helpBox);
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GUILayout.Space(-3);
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fadeButtons.boolValue = HeatUIEditorHandler.DrawTogglePlain(fadeButtons.boolValue, customSkin, "Fade Panel Buttons");
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GUILayout.Space(4);
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if (fadeButtons.boolValue == true) { HeatUIEditorHandler.DrawProperty(buttonParent, customSkin, "Button Parent"); }
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GUILayout.EndVertical();
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HeatUIEditorHandler.DrawProperty(updateMode, customSkin, "Update Mode");
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HeatUIEditorHandler.DrawProperty(barDirection, customSkin, "Bar Direction");
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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#endif |