22 lines
899 B
C#
22 lines
899 B
C#
using UnityEngine;
|
|
using UnityEngine.Events;
|
|
using UnityEngine.EventSystems;
|
|
|
|
namespace Michsky.UI.Heat
|
|
{
|
|
public class PointerEvent : MonoBehaviour, IPointerClickHandler, IPointerEnterHandler, IPointerExitHandler
|
|
{
|
|
[Header("Settings")]
|
|
public bool addEventTrigger = true;
|
|
|
|
[Header("Events")]
|
|
[SerializeField] private UnityEvent onClick = new UnityEvent();
|
|
[SerializeField] private UnityEvent onEnter = new UnityEvent();
|
|
[SerializeField] private UnityEvent onExit = new UnityEvent();
|
|
|
|
void Awake() { if (addEventTrigger == true) { gameObject.AddComponent<EventTrigger>(); } }
|
|
public void OnPointerClick(PointerEventData eventData) { onClick.Invoke(); }
|
|
public void OnPointerEnter(PointerEventData eventData) { onEnter.Invoke(); }
|
|
public void OnPointerExit(PointerEventData eventData) { onExit.Invoke(); }
|
|
}
|
|
} |