154 lines
5.0 KiB
C#
154 lines
5.0 KiB
C#
using System.Collections;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Events;
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using TMPro;
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namespace Michsky.UI.Heat
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{
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[RequireComponent(typeof(Animator))]
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public class NotificationManager : MonoBehaviour
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{
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// Content
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public Sprite icon;
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[TextArea] public string notificationText = "Notification Text";
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public string localizationKey;
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public AudioClip customSFX;
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// Resources
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[SerializeField] private Animator itemAnimator;
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[SerializeField] private Image iconObj;
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[SerializeField] private TextMeshProUGUI textObj;
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// Settings
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public bool useLocalization = true;
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[SerializeField] private bool updateOnAnimate = true;
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[Range(0, 10)] public float minimizeAfter = 3;
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public DefaultState defaultState = DefaultState.Minimized;
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public AfterMinimize afterMinimize = AfterMinimize.Disable;
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// Events
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public UnityEvent onDestroy = new UnityEvent();
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// Helpers
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bool isOn;
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LocalizedObject localizedObject;
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public enum DefaultState { Minimized, Expanded }
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public enum AfterMinimize { Disable, Destroy }
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void Start()
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{
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if (itemAnimator == null) { itemAnimator = GetComponent<Animator>(); }
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if (useLocalization)
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{
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localizedObject = textObj.GetComponent<LocalizedObject>();
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if (localizedObject == null || !localizedObject.CheckLocalizationStatus()) { useLocalization = false; }
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else if (localizedObject != null && !string.IsNullOrEmpty(localizationKey))
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{
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// Forcing component to take the localized output on awake
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notificationText = localizedObject.GetKeyOutput(localizationKey);
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// Change text on language change
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localizedObject.onLanguageChanged.AddListener(delegate
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{
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notificationText = localizedObject.GetKeyOutput(localizationKey);
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UpdateUI();
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});
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}
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}
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if (defaultState == DefaultState.Minimized) { gameObject.SetActive(false); }
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else if (defaultState == DefaultState.Expanded) { ExpandNotification(); }
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UpdateUI();
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}
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public void UpdateUI()
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{
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iconObj.sprite = icon;
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textObj.text = notificationText;
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}
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public void AnimateNotification()
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{
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ExpandNotification();
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}
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public void ExpandNotification()
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{
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if (isOn)
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{
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StopCoroutine("DisableAnimator");
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StartCoroutine("DisableAnimator");
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if (minimizeAfter != 0)
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{
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StopCoroutine("MinimizeItem");
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StartCoroutine("MinimizeItem");
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}
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return;
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}
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isOn = true;
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gameObject.SetActive(true);
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itemAnimator.enabled = true;
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itemAnimator.Play("In");
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if (updateOnAnimate) { UpdateUI(); }
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if (minimizeAfter != 0) { StopCoroutine("MinimizeItem"); StartCoroutine("MinimizeItem"); }
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if (customSFX != null && UIManagerAudio.instance != null) { UIManagerAudio.instance.audioSource.PlayOneShot(customSFX); }
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else if (UIManagerAudio.instance != null && UIManagerAudio.instance.UIManagerAsset.notificationSound != null) { UIManagerAudio.instance.audioSource.PlayOneShot(UIManagerAudio.instance.UIManagerAsset.notificationSound); }
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StopCoroutine("DisableAnimator");
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StartCoroutine("DisableAnimator");
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LayoutRebuilder.ForceRebuildLayoutImmediate(GetComponent<RectTransform>());
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}
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public void MinimizeNotification()
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{
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if (!isOn)
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return;
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StopCoroutine("DisableAnimator");
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itemAnimator.enabled = true;
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itemAnimator.Play("Out");
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StopCoroutine("DisableItem");
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StartCoroutine("DisableItem");
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}
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public void DestroyNotification()
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{
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onDestroy.Invoke();
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Destroy(gameObject);
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}
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IEnumerator DisableAnimator()
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{
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yield return new WaitForSeconds(HeatUIInternalTools.GetAnimatorClipLength(itemAnimator, "Notification_In"));
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itemAnimator.enabled = false;
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}
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IEnumerator DisableItem()
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{
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yield return new WaitForSeconds(HeatUIInternalTools.GetAnimatorClipLength(itemAnimator, "Notification_Out"));
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isOn = false;
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if (afterMinimize == AfterMinimize.Disable) { gameObject.SetActive(false); }
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else if (afterMinimize == AfterMinimize.Destroy) { DestroyNotification(); }
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}
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IEnumerator MinimizeItem()
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{
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yield return new WaitForSeconds(minimizeAfter);
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MinimizeNotification();
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}
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}
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} |