98 lines
4.6 KiB
C#
98 lines
4.6 KiB
C#
#if UNITY_EDITOR
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using UnityEngine;
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using UnityEditor;
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namespace Michsky.UI.Heat
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{
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[CanEditMultipleObjects]
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[CustomEditor(typeof(SettingsElement))]
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public class SettingsElementEditor : Editor
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{
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private SettingsElement seTarget;
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private GUISkin customSkin;
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private void OnEnable()
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{
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seTarget = (SettingsElement)target;
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if (EditorGUIUtility.isProSkin == true) { customSkin = HeatUIEditorHandler.GetDarkEditor(customSkin); }
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else { customSkin = HeatUIEditorHandler.GetLightEditor(customSkin); }
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}
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public override void OnInspectorGUI()
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{
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var highlightCG = serializedObject.FindProperty("highlightCG");
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var isInteractable = serializedObject.FindProperty("isInteractable");
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var useSounds = serializedObject.FindProperty("useSounds");
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var useUINavigation = serializedObject.FindProperty("useUINavigation");
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var navigationMode = serializedObject.FindProperty("navigationMode");
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var selectOnUp = serializedObject.FindProperty("selectOnUp");
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var selectOnDown = serializedObject.FindProperty("selectOnDown");
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var selectOnLeft = serializedObject.FindProperty("selectOnLeft");
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var selectOnRight = serializedObject.FindProperty("selectOnRight");
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var wrapAround = serializedObject.FindProperty("wrapAround");
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var fadingMultiplier = serializedObject.FindProperty("fadingMultiplier");
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var onClick = serializedObject.FindProperty("onClick");
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var onHover = serializedObject.FindProperty("onHover");
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var onLeave = serializedObject.FindProperty("onLeave");
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HeatUIEditorHandler.DrawHeader(customSkin, "Core Header", 6);
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HeatUIEditorHandler.DrawProperty(highlightCG, customSkin, "Highlight CG");
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HeatUIEditorHandler.DrawHeader(customSkin, "Options Header", 10);
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isInteractable.boolValue = HeatUIEditorHandler.DrawToggle(isInteractable.boolValue, customSkin, "Is Interactable");
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useSounds.boolValue = HeatUIEditorHandler.DrawToggle(useSounds.boolValue, customSkin, "Use Sounds");
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GUILayout.BeginVertical(EditorStyles.helpBox);
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GUILayout.Space(-3);
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useUINavigation.boolValue = HeatUIEditorHandler.DrawTogglePlain(useUINavigation.boolValue, customSkin, "Use UI Navigation", "Enables controller navigation.");
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GUILayout.Space(4);
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if (useUINavigation.boolValue == true)
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{
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GUILayout.BeginVertical(EditorStyles.helpBox);
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HeatUIEditorHandler.DrawPropertyPlain(navigationMode, customSkin, "Navigation Mode");
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if (seTarget.navigationMode == UnityEngine.UI.Navigation.Mode.Horizontal)
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{
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EditorGUI.indentLevel = 1;
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wrapAround.boolValue = HeatUIEditorHandler.DrawToggle(wrapAround.boolValue, customSkin, "Wrap Around");
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EditorGUI.indentLevel = 0;
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}
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else if (seTarget.navigationMode == UnityEngine.UI.Navigation.Mode.Vertical)
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{
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wrapAround.boolValue = HeatUIEditorHandler.DrawTogglePlain(wrapAround.boolValue, customSkin, "Wrap Around");
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}
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else if (seTarget.navigationMode == UnityEngine.UI.Navigation.Mode.Explicit)
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{
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EditorGUI.indentLevel = 1;
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HeatUIEditorHandler.DrawPropertyPlain(selectOnUp, customSkin, "Select On Up");
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HeatUIEditorHandler.DrawPropertyPlain(selectOnDown, customSkin, "Select On Down");
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HeatUIEditorHandler.DrawPropertyPlain(selectOnLeft, customSkin, "Select On Left");
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HeatUIEditorHandler.DrawPropertyPlain(selectOnRight, customSkin, "Select On Right");
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EditorGUI.indentLevel = 0;
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}
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GUILayout.EndVertical();
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}
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GUILayout.EndVertical();
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HeatUIEditorHandler.DrawProperty(fadingMultiplier, customSkin, "Fading Multiplier", "Set the animation fade multiplier.");
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HeatUIEditorHandler.DrawHeader(customSkin, "Events Header", 10);
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EditorGUILayout.PropertyField(onClick, new GUIContent("On Click"), true);
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EditorGUILayout.PropertyField(onHover, new GUIContent("On Hover"), true);
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EditorGUILayout.PropertyField(onLeave, new GUIContent("On Leave"), true);
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serializedObject.ApplyModifiedProperties();
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if (Application.isPlaying == false) { Repaint(); }
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}
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}
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}
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#endif |