StationObscurum/Assets/FishNet/Runtime/Generated/Component/Prediction/RigidbodyState.cs

141 lines
4.0 KiB
C#

using FishNet.Component.Prediction;
using FishNet.Serializing;
using UnityEngine;
namespace FishNet.Component.Prediction
{
public struct RigidbodyState
{
public uint LocalTick;
public Vector3 Position;
public Quaternion Rotation;
public bool IsKinematic;
public Vector3 Velocity;
public Vector3 AngularVelocity;
public RigidbodyState(Rigidbody rb, bool isKinematic, uint tick) : this(rb, tick)
{
Position = rb.transform.position;
Rotation = rb.transform.rotation;
IsKinematic = isKinematic;
Velocity = rb.velocity;
AngularVelocity = rb.angularVelocity;
LocalTick = tick;
}
public RigidbodyState(Rigidbody rb, uint tick)
{
Position = rb.transform.position;
Rotation = rb.transform.rotation;
IsKinematic = rb.isKinematic;
Velocity = rb.velocity;
AngularVelocity = rb.angularVelocity;
LocalTick = tick;
}
}
public struct Rigidbody2DState
{
public uint LocalTick;
public Vector3 Position;
public Quaternion Rotation;
public bool Simulated;
public Vector2 Velocity;
public float AngularVelocity;
public Rigidbody2DState(Rigidbody2D rb, bool simulated, uint tick)
{
Simulated = simulated;
Position = rb.transform.position;
Rotation = rb.transform.rotation;
Velocity = rb.velocity;
AngularVelocity = rb.angularVelocity;
LocalTick = tick;
}
public Rigidbody2DState(Rigidbody2D rb, uint tick)
{
Simulated = rb.simulated;
Position = rb.transform.position;
Rotation = rb.transform.rotation;
Velocity = rb.velocity;
AngularVelocity = rb.angularVelocity;
LocalTick = tick;
}
}
}
public static class RigidbodyStateSerializers
{
public static void WriteRigidbodyState(this Writer writer, RigidbodyState value)
{
writer.WriteUInt32(value.LocalTick, AutoPackType.Unpacked);
writer.WriteVector3(value.Position);
writer.WriteQuaternion(value.Rotation);
writer.WriteBoolean(value.IsKinematic);
if (!value.IsKinematic)
{
writer.WriteVector3(value.Velocity);
writer.WriteVector3(value.AngularVelocity);
}
}
public static RigidbodyState ReadRigidbodyState(this Reader reader)
{
RigidbodyState state = new RigidbodyState()
{
LocalTick = reader.ReadUInt32(AutoPackType.Unpacked),
Position = reader.ReadVector3(),
Rotation = reader.ReadQuaternion(),
IsKinematic = reader.ReadBoolean()
};
if (!state.IsKinematic)
{
state.Velocity = reader.ReadVector3();
state.AngularVelocity = reader.ReadVector3();
}
return state;
}
public static void WriteRigidbody2DState(this Writer writer, Rigidbody2DState value)
{
writer.WriteUInt32(value.LocalTick, AutoPackType.Unpacked);
writer.WriteVector3(value.Position);
writer.WriteQuaternion(value.Rotation);
writer.WriteBoolean(value.Simulated);
if (value.Simulated)
{
writer.WriteVector2(value.Velocity);
writer.WriteSingle(value.AngularVelocity);
}
}
public static Rigidbody2DState ReadRigidbody2DState(this Reader reader)
{
Rigidbody2DState state = new Rigidbody2DState()
{
LocalTick = reader.ReadUInt32(AutoPackType.Unpacked),
Position = reader.ReadVector3(),
Rotation = reader.ReadQuaternion(),
Simulated = reader.ReadBoolean(),
};
if (state.Simulated)
{
state.Velocity = reader.ReadVector2();
state.AngularVelocity = reader.ReadSingle();
}
return state;
}
}