StationObscurum/Assets/FishNet/Runtime/Generated/Component/Utility/BandwidthDisplay.cs

192 lines
6.4 KiB
C#

using FishNet.Managing.Statistic;
using UnityEngine;
namespace FishNet.Component.Utility
{
/// <summary>
/// Add to any object to display current ping(round trip time).
/// </summary>
[AddComponentMenu("FishNet/Component/BandwidthDisplay")]
public class BandwidthDisplay : MonoBehaviour
{
#region Types.
private enum Corner
{
TopLeft,
TopRight,
BottomLeft,
BottomRight
}
#endregion
#region Serialized.
/// <summary>
/// Color for text.
/// </summary>
[Tooltip("Color for text.")]
[SerializeField]
private Color _color = Color.white;
/// <summary>
/// Which corner to display network statistics in.
/// </summary>
[Tooltip("Which corner to display network statistics in.")]
[SerializeField]
private Corner _placement = Corner.TopRight;
/// <summary>
/// rue to show outgoing data bytes.
/// </summary>
[Tooltip("True to show outgoing data bytes.")]
[SerializeField]
private bool _showOutgoing = true;
/// <summary>
/// Sets ShowOutgoing value.
/// </summary>
/// <param name="value"></param>
public void SetShowOutgoing(bool value) => _showOutgoing = value;
/// <summary>
/// True to show incoming data bytes.
/// </summary>
[Tooltip("True to show incoming data bytes.")]
[SerializeField]
private bool _showIncoming = true;
/// <summary>
/// Sets ShowIncoming value.
/// </summary>
/// <param name="value"></param>
public void SetShowIncoming(bool value) => _showIncoming = value;
#endregion
#region Private.
/// <summary>
/// Style for drawn ping.
/// </summary>
private GUIStyle _style = new GUIStyle();
/// <summary>
/// Text to show for client in/out data.
/// </summary>
private string _clientText;
/// <summary>
/// Text to show for server in/out data.
/// </summary>
private string _serverText;
/// <summary>
/// First found NetworkTrafficStatistics.
/// </summary>
private NetworkTraficStatistics _networkTrafficStatistics;
#endregion
private void Start()
{
_networkTrafficStatistics = InstanceFinder.NetworkManager.StatisticsManager.NetworkTraffic;
//Subscribe to both traffic updates.
_networkTrafficStatistics.OnClientNetworkTraffic += NetworkTraffic_OnClientNetworkTraffic;
_networkTrafficStatistics.OnServerNetworkTraffic += NetworkTraffic_OnServerNetworkTraffic;
if (!_networkTrafficStatistics.UpdateClient && !_networkTrafficStatistics.UpdateServer)
Debug.LogWarning($"StatisticsManager.NetworkTraffic is not updating for client nor server. To see results ensure your NetworkManager has a StatisticsManager component added with the NetworkTraffic values configured.");
}
private void OnDestroy()
{
if (_networkTrafficStatistics != null)
{
_networkTrafficStatistics.OnClientNetworkTraffic -= NetworkTraffic_OnClientNetworkTraffic;
_networkTrafficStatistics.OnServerNetworkTraffic -= NetworkTraffic_OnClientNetworkTraffic;
}
}
/// <summary>
/// Called when client network traffic is updated.
/// </summary>
private void NetworkTraffic_OnClientNetworkTraffic(NetworkTrafficArgs obj)
{
string nl = System.Environment.NewLine;
string result = string.Empty;
if (_showIncoming)
result += $"Client In: {NetworkTraficStatistics.FormatBytesToLargest(obj.FromServerBytes)}/s{nl}";
if (_showOutgoing)
result += $"Client Out: {NetworkTraficStatistics.FormatBytesToLargest(obj.ToServerBytes)}/s{nl}";
_clientText = result;
}
/// <summary>
/// Called when client network traffic is updated.
/// </summary>
private void NetworkTraffic_OnServerNetworkTraffic(NetworkTrafficArgs obj)
{
string nl = System.Environment.NewLine;
string result = string.Empty;
if (_showIncoming)
result += $"Server In: {NetworkTraficStatistics.FormatBytesToLargest(obj.ToServerBytes)}/s{nl}";
if (_showOutgoing)
result += $"Server Out: {NetworkTraficStatistics.FormatBytesToLargest(obj.FromServerBytes)}/s{nl}";
_serverText = result;
}
private void OnGUI()
{
//No need to perform these actions on server.
#if !UNITY_EDITOR && UNITY_SERVER
return;
#endif
_style.normal.textColor = _color;
_style.fontSize = 15;
float width = 100f;
float height = 0f;
if (_showIncoming)
height += 15f;
if (_showOutgoing)
height += 15f;
bool isClient = InstanceFinder.IsClient;
bool isServer = InstanceFinder.IsServer;
if (!isClient)
_clientText = string.Empty;
if (!isServer)
_serverText = string.Empty;
if (isServer && isClient)
height *= 2f;
float edge = 10f;
float horizontal;
float vertical;
if (_placement == Corner.TopLeft)
{
horizontal = 10f;
vertical = 10f;
_style.alignment = TextAnchor.UpperLeft;
}
else if (_placement == Corner.TopRight)
{
horizontal = Screen.width - width - edge;
vertical = 10f;
_style.alignment = TextAnchor.UpperRight;
}
else if (_placement == Corner.BottomLeft)
{
horizontal = 10f;
vertical = Screen.height - height - edge;
_style.alignment = TextAnchor.LowerLeft;
}
else
{
horizontal = Screen.width - width - edge;
vertical = Screen.height - height - edge;
_style.alignment = TextAnchor.LowerRight;
}
GUI.Label(new Rect(horizontal, vertical, width, height), (_clientText + _serverText), _style);
}
}
}