79 lines
2.1 KiB
C#
79 lines
2.1 KiB
C#
using System.Collections.Generic;
|
|
using UnityEngine.SceneManagement;
|
|
|
|
namespace FishNet.Managing.Scened
|
|
{
|
|
/// <summary>
|
|
/// Data container about a scene load start.
|
|
/// </summary>
|
|
public struct SceneLoadStartEventArgs
|
|
{
|
|
/// <summary>
|
|
/// Queue data used by the current scene action.
|
|
/// </summary>
|
|
public readonly LoadQueueData QueueData;
|
|
|
|
internal SceneLoadStartEventArgs(LoadQueueData lqd)
|
|
{
|
|
QueueData = lqd;
|
|
}
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Data container about a scene load percent change.
|
|
/// </summary>
|
|
public struct SceneLoadPercentEventArgs
|
|
{
|
|
/// <summary>
|
|
/// Queue data used by the current scene action.
|
|
/// </summary>
|
|
public readonly LoadQueueData QueueData;
|
|
/// <summary>
|
|
/// Percentage of change completion. 1f is equal to 100% complete.
|
|
/// </summary>
|
|
public readonly float Percent;
|
|
|
|
internal SceneLoadPercentEventArgs(LoadQueueData lqd, float percent)
|
|
{
|
|
QueueData = lqd;
|
|
Percent = percent;
|
|
}
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Data container about a scene load end.
|
|
/// </summary>
|
|
public struct SceneLoadEndEventArgs
|
|
{
|
|
/// <summary>
|
|
/// Queue data used by the current scene action.
|
|
/// </summary>
|
|
public readonly LoadQueueData QueueData;
|
|
/// <summary>
|
|
/// Scenes which were loaded.
|
|
/// </summary>
|
|
public readonly Scene[] LoadedScenes;
|
|
/// <summary>
|
|
/// Scenes which were skipped because they were already loaded.
|
|
/// </summary>
|
|
public readonly string[] SkippedSceneNames;
|
|
/// <summary>
|
|
/// Scenes which were unloaded.
|
|
/// </summary>
|
|
public readonly string[] UnloadedSceneNames;
|
|
|
|
internal SceneLoadEndEventArgs(LoadQueueData lqd, string[] skipped, Scene[] loaded, string[] unloadedSceneNames)
|
|
{
|
|
QueueData = lqd;
|
|
SkippedSceneNames = skipped;
|
|
LoadedScenes = loaded;
|
|
UnloadedSceneNames = unloadedSceneNames;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
}
|