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StationObscurum_Unreal/Source/station_obscurum/station_obscurumGameMode.cpp

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2023-09-13 03:51:28 +02:00
// Copyright Epic Games, Inc. All Rights Reserved.
#include "station_obscurumGameMode.h"
#include "station_obscurumCharacter.h"
#include "UObject/ConstructorHelpers.h"
Astation_obscurumGameMode::Astation_obscurumGameMode()
{
// set default pawn class to our Blueprinted character
static ConstructorHelpers::FClassFinder<APawn> PlayerPawnBPClass(TEXT("/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter"));
if (PlayerPawnBPClass.Class != NULL)
{
DefaultPawnClass = PlayerPawnBPClass.Class;
}
}