Commit Graph

21 Commits

Author SHA1 Message Date
MarcoHampel
4f451e5afc updated lights, updated scripts 2023-11-27 19:54:52 -05:00
MarcoHampel
97cdb4cc76 added hallway and movmeent 2023-11-21 19:16:08 -05:00
MarcoHampel
a758aa515c Prep Merge branch 'main' into guns 2023-11-20 20:34:09 -05:00
MarcoHampel
85f9449bf3 added bullets 2023-11-20 20:18:41 -05:00
MarcoHampel
357d531662 Auto stash before merge of "guns" and "origin/guns" 2023-11-17 19:55:38 -05:00
Osvetamp4
76e65ba44e Added isFalling variable to PlayerAnimation 2023-11-17 19:49:27 -05:00
MarcoHampel
5da6cc62d3 added sphere targeting 2023-11-17 19:06:59 -05:00
MarcoHampel
d83ac78af1 Updated Gun Mode to not raycast when gun is not drawn 2023-11-13 19:49:06 -05:00
MarcoHampel
ea356d22ef Updated to aim on aim button clicked and shifted camera. 2023-11-12 12:28:08 -05:00
MarcoHampel
b2d1e1f4af finally fixed input! 2023-11-06 20:13:59 -05:00
MarcoHampel
ad7590ffac updated to have aiming 2023-10-13 19:08:15 -04:00
MarcoHampel
cd0541c3f5 updated project files 2023-10-13 19:03:29 -04:00
MarcoHampel
c05ac50454 gun aiming and moving added 2023-10-02 21:07:15 -04:00
MarcoHampel
6ad75ef9cc readded the gun toggle event 2 2023-09-27 21:22:58 -04:00
MarcoHampel
666d168efe readded gun toggle event to event graph 2023-09-27 21:14:13 -04:00
97e255047b Merge Weapons into Main (#23)
**Content:**
- Imported basic shooting animations
- Implemented blending of shooting animations with standard
- Created enum to track current state (gun, carry or default)
- Added functionality to toggle between shooting and walking.
- Added Gun 3d Model.

Co-authored-by: MarcoHampel <sebastianhampel1@gmail.com>
Reviewed-on: Station_Obscurum/StationObscurum#23
2023-09-28 03:00:02 +02:00
MarcoHampel
2344da39b5 Title added 2023-09-22 22:14:51 -04:00
MarcoHampel
a54351ca11 Added Pack and Volumetrics.
Volumetrics, lighting and pack 3D models added. Orange material added, glowing core material added.
2023-09-19 22:31:50 -04:00
a0d8c1c414 Merge character_dev into main. (#6)
**Items:**
- Imported the Astronaut 3D model using Mixamo's Auto-skinning tool.
- Created a Animation Blend and Animation Blueprint for animating the character.
- Imported the Boots and Helmet 3D models.
- Modified the 3rd Person Character Blueprint to use the Astronaut Model and Astronaut Animation Blueprint.

Co-authored-by: MarcoHampel <sebastianhampel1@gmail.com>
Reviewed-on: Station_Obscurum/StationObscurum#6
2023-09-18 04:49:22 +02:00
MarcoHampel
3941fd1ac3 first push 2023-09-15 23:55:04 -04:00
Madhav Kapa
2ec39d75cb create game 2023-09-12 21:51:28 -04:00