Add Jumping Mixamo Animations to Player #4

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opened 2023-09-18 04:22:48 +02:00 by mhampel1 · 0 comments
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Description: Now that the Astronaut player model as been integrated with the Unreal Engine 3rd person controller, we should expand the support of player animations for all movements availabel by the Unreal 3rd Person controller.

Subtasks:

  • Import a "Start Jump" animation from Mixamo.
  • Import a "Falling" animation from Mixamo.
  • Import a "Landing" animation from Mixamo.
  • Modify the Player Animation Blueprint to support a "isJumping" boolean state and integrate in the current state machine to call on the "Start Jump" animation -> "Falling". Then have it wait until onGround is true, and call "Landing" and return to idle.
**Description:** Now that the Astronaut player model as been integrated with the Unreal Engine 3rd person controller, we should expand the support of player animations for all movements availabel by the Unreal 3rd Person controller. **Subtasks:** - [ ] Import a "Start Jump" animation from Mixamo. - [ ] Import a "Falling" animation from Mixamo. - [ ] Import a "Landing" animation from Mixamo. - [ ] Modify the Player Animation Blueprint to support a "isJumping" boolean state and integrate in the current state machine to call on the "Start Jump" animation -> "Falling". Then have it wait until onGround is true, and call "Landing" and return to idle.
mhampel1 added this to the Station Obscurum project 2023-09-18 04:22:48 +02:00
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labels 2023-09-19 01:14:35 +02:00
mhampel1 self-assigned this 2023-09-19 01:20:33 +02:00
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Reference: Station_Obscurum/StationObscurum_Unreal#4
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