// Copyright Epic Games, Inc. All Rights Reserved. #include "station_obscurumGameMode.h" #include "station_obscurumCharacter.h" #include "UObject/ConstructorHelpers.h" Astation_obscurumGameMode::Astation_obscurumGameMode() { // set default pawn class to our Blueprinted character static ConstructorHelpers::FClassFinder PlayerPawnBPClass(TEXT("/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter")); if (PlayerPawnBPClass.Class != NULL) { DefaultPawnClass = PlayerPawnBPClass.Class; } }