493 lines
11 KiB
C++
493 lines
11 KiB
C++
/*
|
|
DS5State.h is part of DualSenseWindows
|
|
https://github.com/mattdevv/DualSense-Windows
|
|
|
|
Contributors of this file:
|
|
11.2021 mattdevv
|
|
11.2020 Ludwig Füchsl
|
|
|
|
Licensed under the MIT License (To be found in repository root directory)
|
|
*/
|
|
#pragma once
|
|
|
|
// DPAD buttons
|
|
#define DS5W_ISTATE_BTN_DPAD_LEFT 0x01
|
|
#define DS5W_ISTATE_BTN_DPAD_DOWN 0x02
|
|
#define DS5W_ISTATE_BTN_DPAD_RIGHT 0x04
|
|
#define DS5W_ISTATE_BTN_DPAD_UP 0x08
|
|
|
|
// Face buttons
|
|
#define DS5W_ISTATE_BTN_SQUARE 0x10
|
|
#define DS5W_ISTATE_BTN_CROSS 0x20
|
|
#define DS5W_ISTATE_BTN_CIRCLE 0x40
|
|
#define DS5W_ISTATE_BTN_TRIANGLE 0x80
|
|
|
|
// Shoulder buttons
|
|
#define DS5W_ISTATE_BTN_BUMPER_LEFT 0x0100
|
|
#define DS5W_ISTATE_BTN_BUMPER_RIGHT 0x0200
|
|
#define DS5W_ISTATE_BTN_TRIGGER_LEFT 0x0400
|
|
#define DS5W_ISTATE_BTN_TRIGGER_RIGHT 0x0800
|
|
|
|
// Menu buttons
|
|
#define DS5W_ISTATE_BTN_SELECT 0x1000
|
|
#define DS5W_ISTATE_BTN_MENU 0x2000
|
|
|
|
// Stick buttons
|
|
#define DS5W_ISTATE_BTN_STICK_LEFT 0x4000
|
|
#define DS5W_ISTATE_BTN_STICK_RIGHT 0x8000
|
|
|
|
// Extra buttons
|
|
#define DS5W_ISTATE_BTN_PLAYSTATION_LOGO 0x010000
|
|
#define DS5W_ISTATE_BTN_PAD_BUTTON 0x020000
|
|
#define DS5W_ISTATE_BTN_MIC_BUTTON 0x040000
|
|
|
|
#define DS5W_OSTATE_PLAYER_LED_LEFT 0x01
|
|
#define DS5W_OSTATE_PLAYER_LED_MIDDLE_LEFT 0x02
|
|
#define DS5W_OSTATE_PLAYER_LED_MIDDLE 0x04
|
|
#define DS5W_OSTATE_PLAYER_LED_MIDDLE_RIGHT 0x08
|
|
#define DS5W_OSTATE_PLAYER_LED_RIGHT 0x10
|
|
|
|
namespace DS5W {
|
|
|
|
/// <summary>
|
|
/// Analog stick
|
|
/// </summary>
|
|
typedef struct _AnalogStick {
|
|
/// <summary>
|
|
/// X Position of stick (0 = Center)
|
|
/// </summary>
|
|
char x;
|
|
|
|
/// <summary>
|
|
/// Y Posistion of stick (0 = Center)
|
|
/// </summary>
|
|
char y;
|
|
} AnalogStick;
|
|
|
|
/// <summary>
|
|
/// 3 Component vector
|
|
/// </summary>
|
|
typedef struct _Vec3 {
|
|
int x;
|
|
int y;
|
|
int z;
|
|
} Vector3, Vec3;
|
|
|
|
/// <summary>
|
|
/// RGB Color
|
|
/// </summary>
|
|
typedef struct _Color {
|
|
unsigned char r;
|
|
unsigned char g;
|
|
unsigned char b;
|
|
} Color;
|
|
|
|
/// <summary>
|
|
/// Touchpad state
|
|
/// </summary>
|
|
typedef struct _Touch {
|
|
/// <summary>
|
|
/// X positon of finger (0 - 1920)
|
|
/// </summary>
|
|
unsigned int x;
|
|
|
|
/// <summary>
|
|
/// Y position of finger (0 - 1080)
|
|
/// </summary>
|
|
unsigned int y;
|
|
|
|
/// <summary>
|
|
/// Touch is down
|
|
/// </summary>
|
|
bool down;
|
|
|
|
/// <summary>
|
|
/// 7-bit ID for touch
|
|
/// </summary>
|
|
unsigned char id;
|
|
} Touch;
|
|
|
|
typedef struct _Battery {
|
|
/// <summary>
|
|
/// Charching state of the battery
|
|
/// </summary>
|
|
bool charging;
|
|
|
|
/// <summary>
|
|
/// Indicates that the battery is fully charged
|
|
/// </summary>
|
|
bool fullyCharged;
|
|
|
|
/// <summary>
|
|
/// Battery charge level 0x0 to
|
|
/// </summary>
|
|
unsigned char level;
|
|
} Battery;
|
|
|
|
/// <summary>
|
|
/// State of the mic led
|
|
/// </summary>
|
|
typedef enum class _MicLed : unsigned char{
|
|
/// <summary>
|
|
/// Lef is off
|
|
/// </summary>
|
|
OFF = 0x00,
|
|
|
|
/// <summary>
|
|
/// Led is on
|
|
/// </summary>
|
|
ON = 0x01,
|
|
|
|
/// <summary>
|
|
/// Led is pulsing
|
|
/// </summary>
|
|
PULSE = 0x02,
|
|
} MicLed;
|
|
|
|
/// <summary>
|
|
/// Type of trigger effect
|
|
/// </summary>
|
|
typedef enum class _TriggerEffectType : unsigned char {
|
|
/// <summary>
|
|
/// Disable all effects (after trigger is released)
|
|
/// </summary>
|
|
NoResitance = 0x00,
|
|
|
|
/// <summary>
|
|
/// Continuous Resitance is applied
|
|
/// </summary>
|
|
ContinuousResitance = 0x01,
|
|
|
|
/// <summary>
|
|
/// Seciton resistance is applied
|
|
/// </summary>
|
|
SectionResitance = 0x02,
|
|
|
|
/// <summary>
|
|
/// Disable all effects and release any active tension
|
|
/// </summary>
|
|
ReleaseAll = 0x05,
|
|
|
|
/// <summary>
|
|
/// Extended trigger effect
|
|
/// </summary>
|
|
EffectEx = 0x26,
|
|
|
|
/// <summary>
|
|
/// Calibrate triggers
|
|
/// </summary>
|
|
Calibrate = 0xFC,
|
|
} TriggerEffectType;
|
|
|
|
/// <summary>
|
|
/// Trigger effect
|
|
/// </summary>
|
|
typedef struct _TriggerEffect {
|
|
/// <summary>
|
|
/// Trigger effect type
|
|
/// </summary>
|
|
TriggerEffectType effectType;
|
|
|
|
/// <summary>
|
|
/// Union for effect parameters
|
|
/// </summary>
|
|
union {
|
|
/// <summary>
|
|
/// Union one raw data
|
|
/// </summary>
|
|
unsigned char _u1_raw[10];
|
|
|
|
/// <summary>
|
|
/// For type == ContinuousResitance
|
|
/// </summary>
|
|
struct {
|
|
/// <summary>
|
|
/// Start position of resistance
|
|
/// </summary>
|
|
unsigned char startPosition;
|
|
|
|
/// <summary>
|
|
/// Force of resistance
|
|
/// </summary>
|
|
unsigned char force;
|
|
|
|
/// <summary>
|
|
/// PAD / UNUSED
|
|
/// </summary>
|
|
unsigned char _pad[8];
|
|
} Continuous;
|
|
|
|
/// <summary>
|
|
/// For type == SectionResitance
|
|
/// </summary>
|
|
struct {
|
|
/// <summary>
|
|
/// Start position of resistance
|
|
/// </summary>
|
|
unsigned char startPosition;
|
|
|
|
/// <summary>
|
|
/// End position of resistance (>= start)
|
|
/// </summary>
|
|
unsigned char endPosition;
|
|
|
|
/// <summary>
|
|
/// PAD / UNUSED
|
|
/// </summary>
|
|
unsigned char _pad[8];
|
|
} Section;
|
|
|
|
/// <summary>
|
|
/// For type == EffectEx
|
|
/// </summary>
|
|
struct {
|
|
/// <summary>
|
|
/// Position at witch the effect starts
|
|
/// </summary>
|
|
unsigned char startPosition;
|
|
|
|
/// <summary>
|
|
/// Wher the effect should keep playing when trigger goes beyond 255
|
|
/// </summary>
|
|
bool keepEffect;
|
|
|
|
/// <summary>
|
|
/// Force applied when trigger >= (255 / 2)
|
|
/// </summary>
|
|
unsigned char beginForce;
|
|
|
|
/// <summary>
|
|
/// Force applied when trigger <= (255 / 2)
|
|
/// </summary>
|
|
unsigned char middleForce;
|
|
|
|
/// <summary>
|
|
/// Force applied when trigger is beyond 255
|
|
/// </summary>
|
|
unsigned char endForce;
|
|
|
|
/// <summary>
|
|
/// Vibration frequency of the trigger
|
|
/// </summary>
|
|
unsigned char frequency;
|
|
|
|
/// <summary>
|
|
/// PAD / UNUSED
|
|
/// </summary>
|
|
unsigned char _pad[4];
|
|
} EffectEx;
|
|
};
|
|
} TriggerEffect;
|
|
|
|
/// <summary>
|
|
/// Led brightness
|
|
/// </summary>
|
|
typedef enum _LedBrightness : unsigned char {
|
|
/// <summary>
|
|
/// Low led brightness
|
|
/// </summary>
|
|
LOW = 0x02,
|
|
|
|
/// <summary>
|
|
/// Medium led brightness
|
|
/// </summary>
|
|
MEDIUM = 0x01,
|
|
|
|
/// <summary>
|
|
/// High led brightness
|
|
/// </summary>
|
|
HIGH = 0x00,
|
|
} LedBrightness;
|
|
|
|
/// <summary>
|
|
/// Player leds values
|
|
/// </summary>
|
|
typedef struct _PlayerLeds {
|
|
/// <summary>
|
|
/// Player indication leds bitflag (You may used them for other features) DS5W_OSTATE_PLAYER_LED_???
|
|
/// </summary>
|
|
unsigned char bitmask;
|
|
|
|
/// <summary>
|
|
/// Indicates weather the player leds should fade in
|
|
/// </summary>
|
|
bool playerLedFade;
|
|
|
|
/// <summary>
|
|
/// Brightness of the player leds
|
|
/// </summary>
|
|
LedBrightness brightness;
|
|
} PlayerLeds;
|
|
|
|
/// <summary>
|
|
/// Flags used by DualSense controller to identify changes output report will perform
|
|
/// </summary>
|
|
typedef enum class _OutputFlags : unsigned short
|
|
{
|
|
SetMainMotorsA = 1 << 0, // Allow changing controller haptics. Also requires SetMainMotorsB flag
|
|
SetMainMotorsB = 1 << 1, // Allow changing controller haptics. Also requires SetMainMotorsA flag
|
|
SetTriggerMotorsA = 1 << 2, // Allow changing trigger haptics. Also requires SetTriggerMotorsB flag
|
|
SetTriggerMotorsB = 1 << 3, // Allow changing trigger haptics. Also requires SetTriggerMotorsA flag
|
|
SetAudioVolume = 1 << 4, // Enable modification of audio volume
|
|
EnableAudio = 1 << 5, // Enable internal speaker (even while headset is connected)
|
|
SetMicrophoneVolume = 1 << 6, // Enable modification of microphone volume
|
|
EnableMicrophone = 1 << 7, // Enable internal mic (even while headset is connected)
|
|
|
|
SetMicrophoneLED = 1 << 8, // Allow changing microphone LED state
|
|
SetAudioMicMute = 1 << 9, // Set microphone to mute when flag is on?
|
|
SetColorLED = 1 << 10, // Allow changing lightbar RGB value
|
|
DisableAllLED = 1 << 11, // Turn off all lights while flag is set
|
|
SetPlayerLED = 1 << 12, // Allow changing which player LEDs are enabled
|
|
UnknownFlag1 = 1 << 13, // ?
|
|
SetMotorStrength = 1 << 14, // Allow changing rumble strength
|
|
UnknownFlag2 = 1 << 15, // ?
|
|
|
|
} OutputFlags;
|
|
|
|
/// <summary>
|
|
/// Default output flags to allow changing all settings other than audio/microphone
|
|
/// </summary>
|
|
const unsigned short DefaultOutputFlags =
|
|
(unsigned short)OutputFlags::SetMainMotorsA |
|
|
(unsigned short)OutputFlags::SetMainMotorsB |
|
|
(unsigned short)OutputFlags::SetTriggerMotorsA |
|
|
(unsigned short)OutputFlags::SetTriggerMotorsB |
|
|
(unsigned short)OutputFlags::SetMicrophoneLED |
|
|
(unsigned short)OutputFlags::SetAudioMicMute |
|
|
(unsigned short)OutputFlags::SetColorLED |
|
|
(unsigned short)OutputFlags::SetPlayerLED |
|
|
(unsigned short)OutputFlags::UnknownFlag1 |
|
|
(unsigned short)OutputFlags::SetMotorStrength |
|
|
(unsigned short)OutputFlags::UnknownFlag2;
|
|
|
|
/// <summary>
|
|
/// Input state of the controler
|
|
/// </summary>
|
|
typedef struct _DS5InputState {
|
|
/// <summary>
|
|
/// Position of left stick
|
|
/// </summary>
|
|
AnalogStick leftStick;
|
|
|
|
/// <summary>
|
|
/// Posisiton of right stick
|
|
/// </summary>
|
|
AnalogStick rightStick;
|
|
|
|
/// <summary>
|
|
/// bitflags of buttons, (face | btnsA | btnsB), final 13 bits are empty
|
|
/// </summary>
|
|
unsigned int buttonMap;
|
|
|
|
/// <summary>
|
|
/// Left trigger position
|
|
/// </summary>
|
|
unsigned char leftTrigger;
|
|
|
|
/// <summary>
|
|
/// Right trigger position
|
|
/// </summary>
|
|
unsigned char rightTrigger;
|
|
|
|
/// <summary>
|
|
/// Accelerometer
|
|
/// </summary>
|
|
Vector3 accelerometer;
|
|
|
|
/// <summary>
|
|
/// Gyroscope (Currently only raw values will be dispayed! Probably needs calibration (Will be done within the lib in the future))
|
|
/// </summary>
|
|
Vector3 gyroscope;
|
|
|
|
/// <summary>
|
|
/// First touch point
|
|
/// </summary>
|
|
Touch touchPoint1;
|
|
|
|
/// <summary>
|
|
/// Second touch point
|
|
/// </summary>
|
|
Touch touchPoint2;
|
|
|
|
/// <summary>
|
|
/// Sensor timestamp in 0.33 microseconds
|
|
/// </summary>
|
|
unsigned int currentTime;
|
|
|
|
/// <summary>
|
|
/// Time since last input report. Measured in 0.33 microseconds
|
|
/// </summary>
|
|
unsigned int deltaTime;
|
|
|
|
/// <summary>
|
|
/// Battery information
|
|
/// </summary>
|
|
Battery battery;
|
|
|
|
/// <summary>
|
|
/// Indicates the connection of headphone
|
|
/// </summary>
|
|
bool headPhoneConnected;
|
|
|
|
/// <summary>
|
|
/// EXPERIMAENTAL: Feedback of the left adaptive trigger (only when trigger effect is active)
|
|
/// </summary>
|
|
unsigned char leftTriggerFeedback;
|
|
|
|
/// <summary>
|
|
/// EXPERIMAENTAL: Feedback of the right adaptive trigger (only when trigger effect is active)
|
|
/// </summary>
|
|
unsigned char rightTriggerFeedback;
|
|
} DS5InputState;
|
|
|
|
typedef struct _DS5OutputState {
|
|
|
|
/// <summary>
|
|
/// Left / Hard rumbel motor
|
|
/// </summary>
|
|
unsigned char leftRumble;
|
|
|
|
/// <summary>
|
|
/// Right / Soft rumbel motor
|
|
/// </summary>
|
|
unsigned char rightRumble;
|
|
|
|
/// <summary>
|
|
/// strength of rumble motors in 12.5% steps
|
|
/// lower nibble (bits 0-3) main rumbles
|
|
/// uppper nibble (bits 4-7) trigger rumbles
|
|
/// </summary>
|
|
unsigned char rumbleStrength;
|
|
|
|
/// <summary>
|
|
/// State of the microphone led
|
|
/// </summary>
|
|
MicLed microphoneLed;
|
|
|
|
/// <summary>
|
|
/// Diables all leds
|
|
/// </summary>
|
|
bool disableLeds;
|
|
|
|
/// <summary>
|
|
/// Player leds
|
|
/// </summary>
|
|
PlayerLeds playerLeds;
|
|
|
|
/// <summary>
|
|
/// Color of the lightbar
|
|
/// </summary>
|
|
Color lightbar;
|
|
|
|
/// <summary>
|
|
/// Effect of left trigger
|
|
/// </summary>
|
|
TriggerEffect leftTriggerEffect;
|
|
|
|
/// <summary>
|
|
/// Effect of right trigger
|
|
/// </summary>
|
|
TriggerEffect rightTriggerEffect;
|
|
|
|
} DS5OutputState;
|
|
} |