Add 'How to modify the Third Person Controller'
parent
0b253c454a
commit
5fbf0f740c
13
How-to-modify-the-Third-Person-Controller.md
Normal file
13
How-to-modify-the-Third-Person-Controller.md
Normal file
@ -0,0 +1,13 @@
|
||||
The third person controller may seem pretty hard coded however its actually very configurable and scriptable.
|
||||
All functionality in the 3rd Person Controller is located in the Third Person Controller blueprint under the `Character Movement` component.
|
||||
If we want custom rotation for example, we can go to the rotation section
|
||||
|
||||
.
|
||||
|
||||
Then disable `Orient Rotation to Movement`. This disables the rotation system and ensures we can now manipulate it.
|
||||
|
||||
To recreate this functionality (but in a more primitive way), we can just set our rotation every tick to the current velocity vector.
|
||||
|
||||

|
||||
|
||||
Now the player will run similarly, and then look forward when the direction vector is 0,0,0. We can further modify this now to better fit our rotation, whether in an `AIM` state or elsewhere.
|
Reference in New Issue
Block a user