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station_obscurum_unity/Assets/FishNet/Runtime/Observing/ObserverStateChange.cs

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2023-05-31 17:32:21 +02:00
namespace FishNet.Observing
{
/// <summary>
/// States which observer(s) can change to.
/// </summary>
internal enum ObserverStateChange : byte
{
Unchanged = 0,
Added = 1,
Removed = 2
}
}