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station_obscurum_unity/Assets/Scripts/DGemItem.cs

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using UnityEngine;
public class DGemItem : MonoBehaviour
{
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[SerializeField] private float decSpeed = 5f;
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// Start is called before the first frame update
private void Start()
{
}
// Update is called once per frame
private void Update()
{
}
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private void OnTriggerEnter(Collider collision)
{
if (collision.gameObject.CompareTag("Player"))
{
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collision.gameObject.GetComponent<Player.PlayerMovementController>().SetSpeed(decSpeed);
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Destroy(gameObject);
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}
}
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}