25 lines
772 B
C#
25 lines
772 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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namespace Scriptable
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{
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[CreateAssetMenu(fileName = "GameSettings", menuName = "ScriptableObjects/GameSetting", order = 1)]
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public class GameSettings : ScriptableObject
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{
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private float sensitivity;
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private float volume;
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public float Sensitivity { get { return this.sensitivity; } set {
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OnValueChange.Invoke(SettingModification.Sensitivity,sensitivity);
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} }
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public float Volume { get { return this.volume; } set
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{
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OnValueChange.Invoke(SettingModification.Volume,volume);
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} }
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public enum SettingModification { Sensitivity, Volume};
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public UnityEvent<SettingModification,float> OnValueChange;
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}
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}
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