427 lines
12 KiB
C#
427 lines
12 KiB
C#
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//
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// Author:
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// Jb Evain (jbevain@gmail.com)
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//
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// Copyright (c) 2008 - 2015 Jb Evain
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// Copyright (c) 2008 - 2011 Novell, Inc.
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//
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// Licensed under the MIT/X11 license.
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//
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using MonoFN.Collections.Generic;
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using System;
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using System.Threading;
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namespace MonoFN.Cecil.Cil {
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public sealed class MethodBody {
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readonly internal MethodDefinition method;
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internal ParameterDefinition this_parameter;
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internal int max_stack_size;
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internal int code_size;
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internal bool init_locals;
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internal MetadataToken local_var_token;
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internal Collection<Instruction> instructions;
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internal Collection<ExceptionHandler> exceptions;
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internal Collection<VariableDefinition> variables;
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public MethodDefinition Method {
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get { return method; }
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}
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public int MaxStackSize {
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get { return max_stack_size; }
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set { max_stack_size = value; }
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}
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public int CodeSize {
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get { return code_size; }
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}
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public bool InitLocals {
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get { return init_locals; }
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set { init_locals = value; }
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}
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public MetadataToken LocalVarToken {
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get { return local_var_token; }
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set { local_var_token = value; }
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}
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public Collection<Instruction> Instructions {
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get {
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if (instructions == null)
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Interlocked.CompareExchange (ref instructions, new InstructionCollection (method), null);
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return instructions;
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}
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}
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public bool HasExceptionHandlers {
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get { return !exceptions.IsNullOrEmpty (); }
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}
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public Collection<ExceptionHandler> ExceptionHandlers {
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get {
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if (exceptions == null)
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Interlocked.CompareExchange (ref exceptions, new Collection<ExceptionHandler> (), null);
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return exceptions;
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}
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}
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public bool HasVariables {
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get { return !variables.IsNullOrEmpty (); }
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}
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public Collection<VariableDefinition> Variables {
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get {
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if (variables == null)
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Interlocked.CompareExchange (ref variables, new VariableDefinitionCollection (this.method), null);
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return variables;
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}
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}
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public ParameterDefinition ThisParameter {
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get {
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if (method == null || method.DeclaringType == null)
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throw new NotSupportedException ();
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if (!method.HasThis)
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return null;
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if (this_parameter == null)
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Interlocked.CompareExchange (ref this_parameter, CreateThisParameter (method), null);
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return this_parameter;
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}
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}
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static ParameterDefinition CreateThisParameter (MethodDefinition method)
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{
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var parameter_type = method.DeclaringType as TypeReference;
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if (parameter_type.HasGenericParameters) {
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var instance = new GenericInstanceType (parameter_type, parameter_type.GenericParameters.Count);
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for (int i = 0; i < parameter_type.GenericParameters.Count; i++)
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instance.GenericArguments.Add (parameter_type.GenericParameters [i]);
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parameter_type = instance;
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}
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if (parameter_type.IsValueType || parameter_type.IsPrimitive)
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parameter_type = new ByReferenceType (parameter_type);
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return new ParameterDefinition (parameter_type, method);
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}
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public MethodBody (MethodDefinition method)
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{
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this.method = method;
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}
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public ILProcessor GetILProcessor ()
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{
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return new ILProcessor (this);
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}
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}
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sealed class VariableDefinitionCollection : Collection<VariableDefinition> {
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readonly MethodDefinition method;
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internal VariableDefinitionCollection (MethodDefinition method)
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{
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this.method = method;
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}
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internal VariableDefinitionCollection (MethodDefinition method, int capacity)
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: base (capacity)
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{
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this.method = method;
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}
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protected override void OnAdd (VariableDefinition item, int index)
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{
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item.index = index;
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}
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protected override void OnInsert (VariableDefinition item, int index)
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{
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item.index = index;
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UpdateVariableIndices (index, 1);
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}
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protected override void OnSet (VariableDefinition item, int index)
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{
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item.index = index;
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}
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protected override void OnRemove (VariableDefinition item, int index)
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{
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UpdateVariableIndices (index + 1, -1, item);
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item.index = -1;
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}
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void UpdateVariableIndices (int startIndex, int offset, VariableDefinition variableToRemove = null)
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{
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for (int i = startIndex; i < size; i++)
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items [i].index = i + offset;
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var debug_info = method == null ? null : method.debug_info;
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if (debug_info == null || debug_info.Scope == null)
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return;
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foreach (var scope in debug_info.GetScopes ()) {
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if (!scope.HasVariables)
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continue;
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var variables = scope.Variables;
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int variableDebugInfoIndexToRemove = -1;
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for (int i = 0; i < variables.Count; i++) {
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var variable = variables [i];
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// If a variable is being removed detect if it has debug info counterpart, if so remove that as well.
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// Note that the debug info can be either resolved (has direct reference to the VariableDefinition)
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// or unresolved (has only the number index of the variable) - this needs to handle both cases.
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if (variableToRemove != null &&
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((variable.index.IsResolved && variable.index.ResolvedVariable == variableToRemove) ||
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(!variable.index.IsResolved && variable.Index == variableToRemove.Index))) {
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variableDebugInfoIndexToRemove = i;
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continue;
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}
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// For unresolved debug info updates indeces to keep them pointing to the same variable.
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if (!variable.index.IsResolved && variable.Index >= startIndex) {
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variable.index = new VariableIndex (variable.Index + offset);
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}
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}
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if (variableDebugInfoIndexToRemove >= 0)
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variables.RemoveAt (variableDebugInfoIndexToRemove);
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}
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}
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}
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class InstructionCollection : Collection<Instruction> {
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readonly MethodDefinition method;
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internal InstructionCollection (MethodDefinition method)
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{
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this.method = method;
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}
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internal InstructionCollection (MethodDefinition method, int capacity)
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: base (capacity)
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{
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this.method = method;
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}
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protected override void OnAdd (Instruction item, int index)
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{
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if (index == 0)
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return;
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var previous = items [index - 1];
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previous.next = item;
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item.previous = previous;
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}
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protected override void OnInsert (Instruction item, int index)
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{
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int startOffset = 0;
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if (size != 0) {
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var current = items [index];
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if (current == null) {
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var last = items [index - 1];
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last.next = item;
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item.previous = last;
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return;
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}
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startOffset = current.Offset;
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var previous = current.previous;
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if (previous != null) {
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previous.next = item;
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item.previous = previous;
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}
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current.previous = item;
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item.next = current;
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}
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UpdateLocalScopes (null, null);
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}
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protected override void OnSet (Instruction item, int index)
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{
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var current = items [index];
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item.previous = current.previous;
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item.next = current.next;
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current.previous = null;
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current.next = null;
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UpdateLocalScopes (item, current);
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}
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protected override void OnRemove (Instruction item, int index)
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{
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var previous = item.previous;
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if (previous != null)
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previous.next = item.next;
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var next = item.next;
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if (next != null)
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next.previous = item.previous;
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RemoveSequencePoint (item);
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UpdateLocalScopes (item, next ?? previous);
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item.previous = null;
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item.next = null;
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}
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void RemoveSequencePoint (Instruction instruction)
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{
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var debug_info = method.debug_info;
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if (debug_info == null || !debug_info.HasSequencePoints)
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return;
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var sequence_points = debug_info.sequence_points;
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for (int i = 0; i < sequence_points.Count; i++) {
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if (sequence_points [i].Offset == instruction.offset) {
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sequence_points.RemoveAt (i);
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return;
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}
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}
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}
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void UpdateLocalScopes (Instruction removedInstruction, Instruction existingInstruction)
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{
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var debug_info = method.debug_info;
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if (debug_info == null)
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return;
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// Local scopes store start/end pair of "instruction offsets". Instruction offset can be either resolved, in which case it
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// has a reference to Instruction, or unresolved in which case it stores numerical offset (instruction offset in the body).
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// Typically local scopes loaded from PE/PDB files will be resolved, but it's not a requirement.
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// Each instruction has its own offset, which is populated on load, but never updated (this would be pretty expensive to do).
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// Instructions created during the editting will typically have offset 0 (so incorrect).
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// Local scopes created during editing will also likely be resolved (so no numerical offsets).
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// So while local scopes which are unresolved are relatively rare if they appear, manipulating them based
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// on the offsets allone is pretty hard (since we can't rely on correct offsets of instructions).
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// On the other hand resolved local scopes are easy to maintain, since they point to instructions and thus inserting
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// instructions is basically a no-op and removing instructions is as easy as changing the pointer.
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// For this reason the algorithm here is:
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// - First make sure that all instruction offsets are resolved - if not - resolve them
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// - First time this will be relatively expensinve as it will walk the entire method body to convert offsets to instruction pointers
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// Almost all local scopes are stored in the "right" order (sequentially per start offsets), so the code uses a simple one-item
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// cache instruction<->offset to avoid walking instructions multiple times (that would only happen for scopes which are out of order).
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// - Subsequent calls should be cheap as it will only walk all local scopes without doing anything
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// - If there was an edit on local scope which makes some of them unresolved, the cost is proportional
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// - Then update as necessary by manipulaitng instruction references alone
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InstructionOffsetCache cache = new InstructionOffsetCache () {
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Offset = 0,
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Index = 0,
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Instruction = items [0]
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};
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UpdateLocalScope (debug_info.Scope, removedInstruction, existingInstruction, ref cache);
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}
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void UpdateLocalScope (ScopeDebugInformation scope, Instruction removedInstruction, Instruction existingInstruction, ref InstructionOffsetCache cache)
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{
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if (scope == null)
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return;
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if (!scope.Start.IsResolved)
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scope.Start = ResolveInstructionOffset (scope.Start, ref cache);
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if (!scope.Start.IsEndOfMethod && scope.Start.ResolvedInstruction == removedInstruction)
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scope.Start = new InstructionOffset (existingInstruction);
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if (scope.HasScopes) {
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foreach (var subScope in scope.Scopes)
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UpdateLocalScope (subScope, removedInstruction, existingInstruction, ref cache);
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}
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if (!scope.End.IsResolved)
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scope.End = ResolveInstructionOffset (scope.End, ref cache);
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if (!scope.End.IsEndOfMethod && scope.End.ResolvedInstruction == removedInstruction)
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scope.End = new InstructionOffset (existingInstruction);
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}
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struct InstructionOffsetCache {
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public int Offset;
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public int Index;
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public Instruction Instruction;
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}
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InstructionOffset ResolveInstructionOffset (InstructionOffset inputOffset, ref InstructionOffsetCache cache)
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{
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if (inputOffset.IsResolved)
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return inputOffset;
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int offset = inputOffset.Offset;
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if (cache.Offset == offset)
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return new InstructionOffset (cache.Instruction);
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if (cache.Offset > offset) {
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// This should be rare - we're resolving offset pointing to a place before the current cache position
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// resolve by walking the instructions from start and don't cache the result.
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int size = 0;
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for (int i = 0; i < items.Length; i++) {
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if (size == offset)
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return new InstructionOffset (items [i]);
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if (size > offset)
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return new InstructionOffset (items [i - 1]);
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size += items [i].GetSize ();
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}
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// Offset is larger than the size of the body - so it points after the end
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return new InstructionOffset ();
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} else {
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// The offset points after the current cache position - so continue counting and update the cache
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int size = cache.Offset;
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for (int i = cache.Index; i < items.Length; i++) {
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cache.Index = i;
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cache.Offset = size;
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var item = items [i];
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// Allow for trailing null values in the case of
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// instructions.Size < instructions.Capacity
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if (item == null)
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break;
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cache.Instruction = item;
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if (cache.Offset == offset)
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return new InstructionOffset (cache.Instruction);
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if (cache.Offset > offset)
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return new InstructionOffset (items [i - 1]);
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size += item.GetSize ();
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}
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return new InstructionOffset ();
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}
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}
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}
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}
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