21 lines
478 B
C#
21 lines
478 B
C#
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using UnityEngine;
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namespace FishNet.Object
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{
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[System.Serializable]
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public struct TransformProperties
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{
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public readonly Vector3 Position;
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public readonly Quaternion Rotation;
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public readonly Vector3 LocalScale;
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public TransformProperties(Vector3 position, Quaternion rotation, Vector3 localScale)
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{
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Position = position;
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Rotation = rotation;
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LocalScale = localScale;
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}
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}
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}
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