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station_obscurum_unity/Assets/Scripts/Pistol/PistolAnimationAimAssist.cs

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2023-04-08 07:23:11 +02:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PistolAnimationAimAssist : MonoBehaviour
{
public Transform leftShoulder;
public Transform rightShoulder;
[SerializeField]
private bool isEnabled = false;
Vector3 lTarget;
Vector3 rTarget;
private Animator anim;
// Start is called before the first frame update
void Start()
{
lTarget = new Vector3(72.9f, 122.2f, -129.9f);
rTarget = new Vector3(82f, 11f, -88f);
anim =GetComponent<Animator>();
}
// Update is called once per frame
void Update()
{
if (isEnabled)
{
anim.StopPlayback();
leftShoulder.transform.eulerAngles = lTarget;
rightShoulder.transform.eulerAngles = rTarget;
print("Applying!");
anim.StartPlayback();
}
}
public void Enable()
{
isEnabled = true;
}
public void Disable()
{
isEnabled = false;
}
}